T-Splines : A Technology for Marine Design with Minimal Control Points

A typical NURBS hull model involves far more control points than are needed for the design process, which needlessly complicates fairing and form finding. A relatively new surface representation called T-splines eliminates the superfluous rows and columns of control points that are unavoidable in NURBS. This paper presents methods for designing hulls using T-splines. CR Categories: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—curve, surface, solid and object representations;

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