Visualization of large terrains made easy
暂无分享,去创建一个
[1] Jeffrey Scott Vitter,et al. External memory algorithms and data structures: dealing with massive data , 2001, CSUR.
[2] Mark A. Duchaineau,et al. ROAMing terrain: Real-time Optimally Adapting Meshes , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[3] Martin Reddy,et al. TerraVision II: Visualizing Massive Terrain Databases in VRML , 1999, IEEE Computer Graphics and Applications.
[4] Renato Pajarola. Large scale terrain visualization using the restricted quadtree triangulation , 1998 .
[5] Hugues Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering , 1998 .
[6] Jyh-Jong Tsay,et al. External-memory computational geometry , 1993, Proceedings of 1993 IEEE 34th Annual Foundations of Computer Science.
[7] Mike Bailey,et al. Visualization of height field data with physical models and texture photomapping , 1997 .
[8] William Ribarsky,et al. Real-time, continuous level of detail rendering of height fields , 1996, SIGGRAPH.
[9] William Ribarsky,et al. An Integrated Global GIS and Visual Simulation System , 1997 .
[10] V. Pascucci,et al. Parallel accelerated isocontouring for out-of-core visualization , 1999, Proceedings 1999 IEEE Parallel Visualization and Graphics Symposium (Cat. No.99EX381).
[11] John Rohlf,et al. IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics , 1994, SIGGRAPH.
[12] William Ribarsky,et al. Intent, perception, and out-of-core visualization applied to terrain , 1998 .
[13] Steven Skiena,et al. Optimizing triangle strips for fast rendering , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[14] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[15] Valerio Pascucci,et al. Global static indexing for real-time exploration of very large regular grids , 2001, SC.
[16] Hans-Peter Seidel,et al. Real-time generation of continuous levels of detail for height fields , 1998 .
[17] Peter Bro Miltersen,et al. On showing lower bounds for external-memory computational geometry problems , 1998, External Memory Algorithms.
[18] Luiz Velho,et al. Variable Resolution 4‐k Meshes: Concepts and Applications , 2000, Comput. Graph. Forum.
[19] Cláudio T. Silva,et al. I/O optimal isosurface extraction (extended abstract) , 1997, VIS '97.
[20] M. Gross,et al. Fast multiresolution surface meshing , 1995, Proceedings Visualization '95.
[21] Renato Pajarola. Large scale terrain visualization using the restricted quadtree triangulation , 1998 .
[22] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[23] David G. Kirkpatrick,et al. Right-Triangulated Irregular Networks , 2001, Algorithmica.
[24] Craig Gotsman,et al. Visualization of large terrains in resource-limited computing environments , 1997 .
[25] J. Dollner,et al. Texturing techniques for terrain visualization , 2000, Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145).
[26] Yi-Jen Chiang,et al. I/O optimal isosurface extraction , 1997, Proceedings. Visualization '97 (Cat. No. 97CB36155).
[27] Jeffrey Scott Vitter,et al. Efficient bundle sorting , 2000, SODA '00.