Seeing Between the Strokes
暂无分享,去创建一个
Thomas Strothotte | Roland Jesse | Tobias Isenberg | Oscar Meruvia | T. Strothotte | R. Jesse | Tobias Isenberg | Oscar Meruvia
[1] Oscar Meruvia Pastor,et al. Graph-based point relaxation for 3D stippling , 2004, Proceedings of the Fifth Mexican International Conference in Computer Science, 2004. ENC 2004..
[2] Oscar Meruvia Pastor,et al. Frame coherent 3D stippling for non-photorealistic computer graphics , 2003 .
[3] Scott F. Johnston. Lumo: illumination for cel animation , 2002, NPAR '02.
[4] Bruce Gooch,et al. Non-photorealistic rendering , 2001 .
[5] Elaine Cohen,et al. A non-photorealistic lighting model for automatic technical illustration , 1998, SIGGRAPH.
[6] John Viega,et al. 3D magic lenses , 1996, UIST '96.
[7] Ronald Fedkiw,et al. Visual simulation of smoke , 2001, SIGGRAPH.
[8] Shumin Zhai,et al. The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction , 1996, TCHI.
[9] William Buxton,et al. A taxonomy of See-Through Tools , 1995 .
[10] Carl Gutwin,et al. The Effects of Dynamic Transparency on Targeting Performance , 2003, Graphics Interface.
[11] Thomas Strothotte,et al. VISUALIZING UNCERTAINTY IN VIRTUAL RECONSTRUCTIONS , 2001 .
[12] Bert Freudenberg. Real-time stroke-based halftoning , 2004 .
[13] Adam Finkelstein,et al. Real-time hatching , 2001, SIGGRAPH.
[14] Thomas Ertl,et al. Interactive Cutaway Illustrations , 2003, Comput. Graph. Forum.
[15] Takafumi Saito,et al. Comprehensible rendering of 3-D shapes , 1990, SIGGRAPH.
[16] Tobias Isenberg,et al. A Developer's Guide to Silhouette Algorithms for Polygonal Models , 2003, IEEE Computer Graphics and Applications.
[17] Peter-Pike J. Sloan,et al. Interactive technical illustration , 1999, SI3D.
[18] Knut Hartmann,et al. Illustrative shadows: integrating 3D and 2D information displays , 2003, IUI '03.
[19] H. Reeves,et al. The Guild handbook of scientific illustration , 1991 .
[20] Thomas Strothotte,et al. Creating non-photorealistic images the designer's way , 2002, NPAR '02.
[21] Thomas Strothotte,et al. Real-Time Halftoning: A Primitive for Non-Photorealistic Shading , 2002, Rendering Techniques.
[22] Tobias Isenberg,et al. Use of Hybrid Rendering Styles for Presentation , 2003, WSCG.
[23] Stefan Schlechtweg,et al. Non-photorealistic computer graphics: modeling, rendering, and animation , 2002 .