Reconstructing a thule whalebone house using 3D imaging
暂无分享,去创建一个
[1] Richard Levy,et al. Reconstructing traditional Inuit house forms using three-dimensional interactive computer modelling , 2004 .
[2] Stuart Griffin,et al. Preserving the Past , 1968 .
[3] E. R. Chamberlin,et al. Preserving the past , 1979 .
[4] Maarten Vergauwen,et al. From a conservationist's point of view , 2001 .
[5] Alonzo C. Addison,et al. Emerging Trends in Virtual Heritage , 2000, IEEE Multim..
[6] José Carlos Teixeira,et al. Cultural Heritage in the Mature Era of Computer Graphics , 2000, IEEE Computer Graphics and Applications.
[7] Sabry F. El-Hakim,et al. Detailed 3D reconstruction of large-scale heritage sites with integrated techniques , 2004, IEEE Computer Graphics and Applications.
[8] Robert McGhee,et al. Canadian Arctic prehistory , 1978 .
[9] Marc Levoy,et al. The digital Michelangelo project: 3D scanning of large statues , 2000, SIGGRAPH.
[10] M. S. Maxwell,et al. Prehistory of the Eastern Arctic , 1985 .
[11] Erik Champion,et al. Applying game design theory to virtual heritage environments , 2003, GRAPHITE '03.
[12] Paul E. Debevec,et al. Digitizing the Parthenon: Estimating Surface Reflectance Properties of a Complex Scene under Captured Natural Illumination , 2004, VMV.
[13] Maria Roussou,et al. Reviving the past: cultural heritage meets virtual reality , 2001, VAST '01.
[14] Alonzo C. Addison,et al. Virtual heritage: technology in the service of culture , 2001, VAST '01.
[15] Peter C. Dawson,et al. Interpreting Variability in Thule Inuit Architecture: A Case Study from the Canadian High Arctic , 2001, American Antiquity.