The Transformative Potential of Game Spatiality in Service Design
暂无分享,去创建一个
[1] Daniel Lafrenière. CUTA: a simple, practical, low-cost approach to task analysis , 1996, INTR.
[2] Jörn Messeter,et al. Facilitating collaboration through design games , 2004, PDC 04.
[3] S. King,et al. Co-Design: A Process of Design Participation , 1989 .
[4] Matti Vartiainen,et al. Games and simulations to enhance quality learning , 1996 .
[5] Pelle Ehn,et al. Playing in reality , 1991 .
[6] Kimmo Oksanen,et al. Subjective Experience and Sociability in a Collaborative Serious Game , 2013 .
[7] J. Tuomas Harviainen,et al. Ritualistic Games, Boundary Control, and Information Uncertainty , 2012 .
[8] Mette Agger Eriksen. Material matters in co-designing : formatting & staging with participating materials in co-design projects, events & situations , 2012 .
[9] Jörn Messeter,et al. Formatting design dialogues – games and participation , 2008 .
[10] Stephen L. Vargo,et al. On value and value co-creation: A service systems and service logic perspective , 2008 .
[11] Daniel Wolstenholme,et al. Service Design: From Insight to Implementation , 2016 .
[12] J. Mcguigan. Culture is Ordinary (1958) , 2014 .
[13] D. Crookall. Serious Games, Debriefing, and Simulation/Gaming as a Discipline , 2010 .
[14] Steve Swink,et al. Game Feel: A Game Designer's Guide to Virtual Sensation , 2008 .
[15] Sauming Pang,et al. What is Service Design , 2009 .
[16] Andrea Botero. Expanding design space(s) : design in communal endeavours , 2013 .
[17] M. V. Hulst,et al. Storytelling, a model of and a model for planning: , 2012 .
[18] Antti Oulasvirta,et al. Understanding contexts by being there: case studies in bodystorming , 2003, Personal and Ubiquitous Computing.
[19] M.G.D. Steen,et al. Benefits of co-design in service design projects , 2011 .
[20] Martin Shubik,et al. It Is Not Just a Game! , 2009 .
[21] Kirsikka Vaajakallio,et al. Design games as a tool, a mindset and a structure , 2012 .
[22] R. Ramírez. Value co-production: intellectual origins and implications for practice and research , 1999 .
[23] Stefan Holmlid,et al. Interaction design and service design: Expanding a comparison of design disciplines , 2007, Nordes 2007: Design Inquiries.
[24] J. Huizinga. Homo Ludens: A Study of the Play-Element in Culture , 1938 .
[25] Steven T Sarratore. Design Games , 1999 .
[26] C. Prahalad,et al. Co-creation experiences: The next practice in value creation , 2004 .
[27] Dennis Dworkin,et al. Culture Is Ordinary , 2012 .
[28] Henri Lefebvre,et al. Critique of everyday life , 1991 .
[29] C. Bebko. Service intangibility and its impact on consumer expectations of service quality , 2000 .
[30] Austin Henderson,et al. Interaction Analysis: Foundations and Practice , 1995 .
[31] Jan H. G. Klabbers,et al. The magic circle : principles of gaming & simulation , 2006 .
[32] L. Vygotsky. Imagination and Creativity in Childhood , 2004 .
[33] Suvi Nenonen,et al. Customer Journey a method to investigate user experience. , 2008 .
[34] Simon Sheikh. The Production of Space , 1996 .
[35] Lee Hassall,et al. Culture is Ordinary , 2012 .
[36] Paul P. Maglio,et al. The service system is the basic abstraction of service science , 2008, Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008).
[37] Michael J. Muller. Layered participatory analysis: new developments in the CARD technique , 2001, CHI.
[38] Marc Stickdorn,et al. This is service design thinking : basics--tools--cases : 領域横断的アプローチによるビジネスモデルの設計 , 2012 .
[39] Mary Jo Bitner,et al. Servicescapes: The Impact of Physical Surroundings on Customers and Employees: , 1992 .
[40] Geertje Bekebrede,et al. The research and evaluation of serious games: Toward a comprehensive methodology , 2014, Br. J. Educ. Technol..
[41] Panayiotis Zaphiris,et al. Computer Games and Sociocultural Play: An Activity Theoretical Perspective , 2010, Games Cult..
[42] Tuuli Mattelmäki,et al. Design games in codesign: as a tool, a mindset and a structure , 2014 .
[43] L. Vygotsky. Play and Its Role in the Mental Development of the Child , 1967 .
[44] Teemu Leinonen,et al. Cardboard hospital: Prototyping patient-centric environments and services , 2013, Nordes 2013: Experiments in Design Research.
[45] Laurie Schick,et al. Breaking frame in a role-play simulation: A language socialization perspective , 2008 .
[46] Tore Urnes,et al. Pivots and structured play: stimulating creative user input in concept development , 2002, NordiCHI '02.
[47] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[48] Dan Sjögren,et al. Playing in Reality: A Paradigm Case , 1990, Scand. J. Inf. Syst..
[49] L. Lederman. Debriefing: Toward a Systematic Assessment of Theory and Practice , 1992 .
[50] Jeremy Till,et al. Spatial Agency: Other Ways of Doing Architecture , 2011 .
[51] Steffen P. Walz,et al. Toward a Ludic Architecture: The Space of Play and Games , 2010 .
[52] S. Spoelstra,et al. Play at work: continuation, intervention and usurpation , 2012 .
[53] Pieter Jan Stappers,et al. Co-creation and the new landscapes of design , 2008 .