Accident Prevention System During Immersion in Virtual Reality

More and more development under the sign of reality modification brought glasses that do not require connection to the phone, and all calculations can be performed on a connected computer. An additional advantage is the increase in the user’s perception through the introduction of motion sensors on the market. However, it is worth noting that immersion into the virtual world requires an initial selection of the area where the user can move. In fact, various obstacles can appear. To remedy this, we suggest to improve the immersion system by using camera sensors and a classifier that can determine if anything has changed in the current area.

[1]  Marcin Wozniak,et al.  Obstacle Detection as a Safety Alert in Augmented Reality Models by the Use of Deep Learning Techniques , 2017, Sensors.

[2]  P. Joseph,et al.  Influence of non-contextual auditory stimuli on navigation in a virtual reality context involving executive functions among patients after stroke. , 2018, Annals of physical and rehabilitation medicine.

[3]  Allana G LeBlanc,et al.  Pokémon Go: A game changer for the physical inactivity crisis? , 2017, Preventive medicine.

[4]  Janusz T. Starczewski,et al.  A new method for classification of imprecise data using fuzzy rough fuzzification , 2017, Inf. Sci..

[5]  Murat Akçayır,et al.  Advantages and challenges associated with augmented reality for education: A systematic review of the literature , 2017 .

[6]  Sahibsingh A. Dudani The Distance-Weighted k-Nearest-Neighbor Rule , 1976, IEEE Transactions on Systems, Man, and Cybernetics.

[7]  Peter Shirley,et al.  Near-eye varifocal augmented reality display using see-through screens , 2017, ACM Trans. Graph..

[8]  Luc Van Gool,et al.  Speeded-Up Robust Features (SURF) , 2008, Comput. Vis. Image Underst..

[9]  Shana Smith,et al.  A virtual reality keyboard with realistic haptic feedback in a fully immersive virtual environment , 2017, Virtual Reality.

[10]  Kazimierz Choros,et al.  Automatic Playing Field Detection and Dominant Color Extraction in Sports Video Shots of Different View Types , 2016, MISSI.

[11]  Janusz Kacprzyk,et al.  A New Heuristic Possibilistic Clustering Algorithm for Feature Selection , 2014 .

[12]  Slawomir Zadrozny,et al.  A novel game playing based approach to the modeling and support of consensus reaching in a group of agents , 2016, 2016 IEEE Symposium Series on Computational Intelligence (SSCI).

[13]  Julia Treleaven,et al.  Simulator sickness in patients with neck pain and vestibular pathology during virtual reality tasks , 2018, Virtual Reality.

[14]  Mihran Tuceryan,et al.  A Collaborative Augmented Reality Framework Based on Distributed Visual Slam , 2017, 2017 International Conference on Cyberworlds (CW).

[15]  Leszek Siwik,et al.  Agent-Based Multi-variant Crisis Handling Strategies for SCADA Systems , 2015, MCSS.

[16]  Y. Charlie Hu,et al.  Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices , 2017, IEEE Transactions on Mobile Computing.