2D Barcode and Augmented Reality Supported English Learning System

This study aims to construct a 2D barcode handheld augmented reality supported learning system called HELLO (handheld english language learning organization), to improve students' English level. The HELLO integrates the 2D barcodes, the Internet, augmented reality, mobile computing and database technologies. The proposed system consists of two subsystems: an English learning management system and a mobile learning tools system. A four-week pilot study and questionnaire survey were conducted in college to evaluate effects of proposed learning system and student learning attitudes. Furthermore, the evaluation results indicate that 2D barcodes and augmented reality technology are useful for English learning.

[1]  Charles E. Hughes,et al.  Mixed reality in education, entertainment, and training , 2005, IEEE Computer Graphics and Applications.

[2]  Fusako Kusunoki,et al.  Musex: a system for supporting children's collaborative learning in a museum with PDAs , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..

[3]  Jonathan Cooper Engaging the Visitor: Relevance, Participation and Motivation in Hypermedia Design , 1993, ICHIM.

[4]  David Kirk,et al.  Savannah: experiential learning through mobile gaming , 2004 .

[5]  Tan-Hsu Tan,et al.  The mobile-based interactive learning environment (MOBILE) and a case study for assisting elementary school English learning , 2004, IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings..

[6]  Dieter Schmalstieg,et al.  How real should virtual characters be? , 2006, ACE '06.

[7]  David S. Kirk,et al.  Savannah: mobile gaming and learning? , 2004, J. Comput. Assist. Learn..

[8]  Tobias Ritschel,et al.  The Eduventure-A New Approach of Digital Game Based Learning Combining Virtual and Mobile Augmented Reality Game Episodes , 2005 .

[9]  Tan-Hsu Tan,et al.  The Ubiquitous Museum Learning Environment: Concept, Design, Implementation, and a Case Study , 2006, Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06).

[10]  Maria Uther,et al.  Mobile adaptive CALL (MAC): a case-study in developing a mobile learning application for speech/audio language training , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).

[11]  Jun Hyung Jo,et al.  Ubiquitous learning environment: An adaptive teaching system using ubiquitous technology , 2004 .

[12]  Wen-Tai Hsieh,et al.  Semantic Web technologies for context-aware museum tour guide applications , 2005, 19th International Conference on Advanced Information Networking and Applications (AINA'05) Volume 1 (AINA papers).

[13]  Yuh-Shyan Chen,et al.  A mobile learning system for scaffolding bird watching learning , 2003, J. Comput. Assist. Learn..

[14]  Joseph Krajcik,et al.  Log on education: Handheld devices are ready-at-hand , 2001, CACM.

[15]  Miguel Nussbaum,et al.  Computer supported collaborative learning using wirelessly interconnected handheld computers , 2004, Comput. Educ..