2D Barcode and Augmented Reality Supported English Learning System
暂无分享,去创建一个
[1] Charles E. Hughes,et al. Mixed reality in education, entertainment, and training , 2005, IEEE Computer Graphics and Applications.
[2] Fusako Kusunoki,et al. Musex: a system for supporting children's collaborative learning in a museum with PDAs , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..
[3] Jonathan Cooper. Engaging the Visitor: Relevance, Participation and Motivation in Hypermedia Design , 1993, ICHIM.
[4] David Kirk,et al. Savannah: experiential learning through mobile gaming , 2004 .
[5] Tan-Hsu Tan,et al. The mobile-based interactive learning environment (MOBILE) and a case study for assisting elementary school English learning , 2004, IEEE International Conference on Advanced Learning Technologies, 2004. Proceedings..
[6] Dieter Schmalstieg,et al. How real should virtual characters be? , 2006, ACE '06.
[7] David S. Kirk,et al. Savannah: mobile gaming and learning? , 2004, J. Comput. Assist. Learn..
[8] Tobias Ritschel,et al. The Eduventure-A New Approach of Digital Game Based Learning Combining Virtual and Mobile Augmented Reality Game Episodes , 2005 .
[9] Tan-Hsu Tan,et al. The Ubiquitous Museum Learning Environment: Concept, Design, Implementation, and a Case Study , 2006, Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06).
[10] Maria Uther,et al. Mobile adaptive CALL (MAC): a case-study in developing a mobile learning application for speech/audio language training , 2005, IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05).
[11] Jun Hyung Jo,et al. Ubiquitous learning environment: An adaptive teaching system using ubiquitous technology , 2004 .
[12] Wen-Tai Hsieh,et al. Semantic Web technologies for context-aware museum tour guide applications , 2005, 19th International Conference on Advanced Information Networking and Applications (AINA'05) Volume 1 (AINA papers).
[13] Yuh-Shyan Chen,et al. A mobile learning system for scaffolding bird watching learning , 2003, J. Comput. Assist. Learn..
[14] Joseph Krajcik,et al. Log on education: Handheld devices are ready-at-hand , 2001, CACM.
[15] Miguel Nussbaum,et al. Computer supported collaborative learning using wirelessly interconnected handheld computers , 2004, Comput. Educ..