Building a Mobile Augmented Reality System for Embedded Training: Lessons Learned
暂无分享,去创建一个
Simon J. Julier | Mark A. Livingston | Lawrence Rosenblum | Yohan Baillot | Dennis G. Brown | David Armoza | Paul Maassel
[1] Andy Ceranowicz,et al. Modular Semi-Automated Forces , 1994, Proceedings of Winter Simulation Conference.
[2] Simon J. Julier,et al. BARS: Battlefield Augmented Reality System , 2001 .
[3] Derek Brock,et al. An extensible toolkit for creating virtual sonic environments , 2000 .
[4] Wayne Piekarski,et al. ARQuake: the outdoor augmented reality gaming system , 2002, CACM.
[5] Simon J. Julier,et al. Urban terrain modeling for augmented reality applications , 2001 .
[6] Neff Walker,et al. Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).
[7] Simon J. Julier,et al. An event-based data distribution mechanism for collaborative mobile augmented reality and virtual environments , 2003, IEEE Virtual Reality, 2003. Proceedings..
[8] D.L. Wilson,et al. Future Force Warrior , 2006, 2006 IEEE Systems and Information Engineering Design Symposium.
[9] Mary C. Whitton,et al. Technologies for augmented reality systems: realizing ultrasound-guided needle biopsies , 1996, SIGGRAPH.
[10] Michael Zyda,et al. A Future for Entertainment-Defense Research Collaboration , 2001, IEEE Computer Graphics and Applications.