Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation

Games for change have attracted the interest of humanitarian aid organizations and researchers alike. However, their effectiveness to promote behavior such as donating remains unclear. Furthermore, little is known about how key game properties interactivity and presentation mode impact the effectiveness of these games, or how player attitudes and experiences relate to the interplay between game properties and donating behavior. In this study, experimental conditions were systematically varied in their interactivity and presentation mode. Thereby, 234 participants played, watched, or read through one of six variations of the narrative of the game Darfur is Dying. Following this, they were asked to choose the percentage of an unexpected bonus to donate to a charity. While interactivity increased donating by an average of 12%, presentation mode had no significant impact on the percentage donated. Thus, between presentation mode and interactivity, interactivity was found to be the more impactful game property. Moreover, appreciation fully mediated the relationship between interactivity and donating, hinting at its relevance for the evaluation of the effectiveness of games for change.

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