An Elaborated Knowledge Structure for Implementing a Virtual Inhabitant
暂无分享,去创建一个
[1] Philip Resnik,et al. Disambiguating Noun Groupings with Respect to Wordnet Senses , 1995, VLC@ACL.
[2] Dekang Lin,et al. An Information-Theoretic Definition of Similarity , 1998, ICML.
[3] Ralph Grishman,et al. Generalizing Automatically Generated Selectional Patterns , 1994, COLING.
[4] Steve Rabin,et al. AI Game Programming Wisdom , 2002 .
[5] N. J. I. Mars. Towards Very Large Knowledge Bases , 1995 .
[6] Barry G. Silverman,et al. More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies , 2001 .
[7] Barbara Hayes-Roth,et al. Agents in annotated worlds , 1998, AGENTS '98.
[8] Thomas R. Gruber,et al. A translation approach to portable ontology specifications , 1993, Knowl. Acquis..
[9] Aaron Bryan Loyall,et al. Believable agents: building interactive personalities , 1997 .
[10] John F. Sowa,et al. Conceptual Graphs for Knowledge Representation , 1993, Lecture Notes in Computer Science.
[11] James C. Lester,et al. Life-Like Pedagogical Agents in Constructivist Multimedia Environments: Cognitive Consequences of their Interaction , 2000 .
[12] Byung-Joo Kim,et al. An agent architecture for implementing a virtual inhabitant , 2004, 10th International Multimedia Modelling Conference, 2004. Proceedings..