Footprint-based Quadruped Motion Synthesis
暂无分享,去创建一个
[1] A. Garrod. Animal Locomotion , 1874, Nature.
[2] V. T. Inman. Human locomotion. , 1966, Canadian Medical Association journal.
[3] Jack Hamm. How to Draw Animals , 1971 .
[4] John E. R. Staddon,et al. Optima for animals , 1982 .
[5] Anthony A. Maciejewski,et al. Computational modeling for the computer animation of legged figures , 1985, SIGGRAPH.
[6] Marc H. Raibert,et al. Legged Robots That Balance , 1986, IEEE Expert.
[7] Roy Featherstone,et al. Robot Dynamics Algorithms , 1987 .
[8] Michael Girard. Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.
[9] Michael Girard,et al. Interactive Design of 3D Computer-Animated Legged Animal Motion , 1987, IEEE Computer Graphics and Applications.
[10] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[11] Arun N. Netravali,et al. Motion interpolation by optimal control , 1988, SIGGRAPH.
[12] Shin-Min Song,et al. Fully automated obstacle-crossing gaits for walking machines , 1988, Proceedings. 1988 IEEE International Conference on Robotics and Automation.
[13] R. M. Alexander,et al. Elastic mechanisms in animal movement , 1988 .
[14] Thomas W. Calvert,et al. Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.
[15] S. Nash,et al. Numerical methods and software , 1990 .
[16] J. P. Paul. Gait analysis. , 1989, Annals of the rheumatic diseases.
[17] Eugene Fiume,et al. Grafields: Field-directed dynamic splines for interactive motion control , 1989, Comput. Graph..
[18] Norman I. Badler,et al. Strength guided motion , 1990, SIGGRAPH.
[19] Jessica K. Hodgins,et al. Animation of dynamic legged locomotion , 1991, SIGGRAPH.
[20] Norman I. Badler,et al. Interactive behaviors for bipedal articulated figures , 1991, SIGGRAPH.
[21] Wayne E. Carlson,et al. Simulating the structure and dynamics of human hair: Modelling, rendering and animation , 1991, Comput. Animat. Virtual Worlds.
[22] R. M. Alexander. How Dinosaurs Ran , 1991 .
[23] Jessica K. Hodgins,et al. Adjusting step length for rough terrain locomotion , 1991, IEEE Trans. Robotics Autom..
[24] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[25] Daniel Thalmann,et al. An interactive tool for the design of human free walking trajectories , 1992 .
[26] Jessica K. Hodgins,et al. Generating natural-looking motion for computer animation , 1992 .
[27] Michiel van de Panne,et al. Virtual Wind-up Toys for Animation , 1993 .
[28] Norman I. Badler,et al. Simulating humans: computer graphics animation and control , 1993 .
[29] Michiel van de Panne,et al. Sensor-actuator networks , 1993, SIGGRAPH.
[30] Joe Marks,et al. Spacetime constraints revisited , 1993, SIGGRAPH.
[31] Chris Welman,et al. INVERSE KINEMATICS AND GEOMETRIC CONSTRAINTS FOR ARTICULATED FIGURE MANIPULATION , 1993 .
[32] Armin Bruderlin,et al. Interactive animation of personalized human locomotion , 1993 .
[33] Zicheng Liu,et al. Hierarchical spacetime control , 1994, SIGGRAPH.
[34] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[35] Michael F. Cohen,et al. Decomposition of Linked Figure Motion: Diving , 1994 .
[36] C. W. A. M. van Overveld,et al. Small steps for mankind: Towards a kinematically driven dynamic simulation of curved path walking , 1994, Comput. Animat. Virtual Worlds.
[37] Michiel van de Panne,et al. Guided Optimization for Balanced Locomotion , 1995 .
[38] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[39] Michael Cohen,et al. Keyframe Motion Optimization By Relaxing Speed and Timing , 1995 .
[40] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[41] John Nagle,et al. Realistic animation of legged running on rough terrain , 1995, Proceedings Computer Animation'95.
[42] Brian Knep,et al. Dinosaur input device , 1995, CHI '95.
[43] James K. Hahn,et al. Genetic programming for articulated figure motion , 1995, Comput. Animat. Virtual Worlds.
[44] Ken-ichi Anjyo,et al. Fourier principles for emotion-based human figure animation , 1995, SIGGRAPH.
[45] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[46] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[47] Dimitris N. Metaxas,et al. Autonomous Animation and Control of Four- Legged Animals , 1995 .
[48] Keith Waters,et al. Computer facial animation , 1996 .
[49] Michiel van de Panne,et al. Motion synthesis by example , 1996 .
[50] Joe Laszlo,et al. CONTROLLING BIPEDAL LOCOMOTION FOR COMPUTER ANIMATION , 1996 .
[51] Michiel van de Panne,et al. Parameterized gait synthesis , 1996, IEEE Computer Graphics and Applications.
[52] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.
[53] Michiel van de Panne,et al. From Footprints to Animation , 1997, Comput. Graph. Forum.
[54] Michiel van de Panne,et al. Animating quadrupeds with footprints , 1997, SIGGRAPH '97.