Trait and symptom differences between factions in online gaming: The vulnerable side of evil
暂无分享,去创建一个
[1] Sara B. Kiesler,et al. The Ideal Elf: Identity Exploration in World of Warcraft , 2007, Cyberpsychology Behav. Soc. Netw..
[2] Scott E. Caplan. Problematic Internet use and psychosocial well-being: development of a theory-based cognitive-behavioral measurement instrument , 2002, Comput. Hum. Behav..
[3] Zsolt Demetrovics,et al. The three-factor model of Internet addiction: The development of the Problematic Internet Use Questionnaire , 2008, Behavior research methods.
[4] Inger Johanne Bakken,et al. Internet addiction among Norwegian adults: a stratified probability sample study. , 2009, Scandinavian journal of psychology.
[5] Esra Ceyhan,et al. Loneliness, Depression, and Computer Self-Efficacy as Predictors of Problematic Internet Use , 2008, Cyberpsychology Behav. Soc. Netw..
[6] W W Zung,et al. A rating instrument for anxiety disorders. , 1971, Psychosomatics.
[7] W. Zung. A SELF-RATING DEPRESSION SCALE. , 1965, Archives of general psychiatry.
[8] Steven J. Kass,et al. A Factor Analytic Study of the Boredom Proneness Scale , 1990 .
[9] R. Jegede,et al. Psychometric Attributes of the Self-Rating Anxiety Scale , 1977, Psychological reports.
[10] Chuen-Tsai Sun,et al. Player Guild Dynamics and Evolution in Massively Multiplayer Online Games , 2008, Cyberpsychology Behav. Soc. Netw..
[11] I. Gotlib,et al. Handbook of depression, 2nd ed. , 2009 .
[12] Benjamin F. Rodriguez,et al. Psychometric Properties , 2009 .
[13] W W Zung,et al. The Depression Status Inventory: an adjunct to the Self-Rating Depression Scale. , 1972, Journal of clinical psychology.
[14] D. Zuroff,et al. Psychometric properties of the Depressive Experiences Questionnaire in a college population. , 1990, Journal of personality assessment.
[15] Ho-Kyung Kim,et al. Toward a comprehensive theory of problematic Internet use: Evaluating the role of self-esteem, anxiety, flow, and the self-rated importance of Internet activities , 2009, Comput. Hum. Behav..
[16] G. Spears,et al. Some norms and reliability data for the State--Trait Anxiety Inventory and the Zung Self-Rating Depression scale. , 1983, The British journal of clinical psychology.
[17] J. Bailenson,et al. Transformed social interaction in mediated interpersonal communication , 2008 .
[18] A. Beck,et al. Dysfunctional beliefs discriminate personality disorders. , 2001, Behaviour research and therapy.
[19] D. Zuroff,et al. Construct validation of the dependency and self-criticism scales of the depressive experiences questionnaire , 1983 .
[20] Ian H. Gotlib,et al. Self-report assessment of depression and anxiety. , 1989 .
[21] L. Alvin Malesky,et al. Problematic Usage Among Highly-Engaged Players of Massively Multiplayer Online Role Playing Games , 2008, Cyberpsychology Behav. Soc. Netw..
[22] Robert J. Moore,et al. Building an MMO With Mass Appeal , 2006 .
[23] Joshua M. Smyth,et al. Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play , 2007, Cyberpsychology Behav. Soc. Netw..
[24] S. Blatt,et al. Experiences of depression in normal young adults. , 1976, Journal of abnormal psychology.
[25] D. Zuroff,et al. Dependency and self-criticism: psychological dimensions of depression. , 1982, Journal of consulting and clinical psychology.