Volumetric virtual environments
暂无分享,去创建一个
[1] Philip M. Hubbard,et al. Collision Detection for Interactive Graphics Applications , 1995, IEEE Trans. Vis. Comput. Graph..
[2] Pat Hanrahan,et al. Fast algorithms for volume ray tracing , 1992, VVS.
[3] Arie E. Kaufman,et al. Fast stereo volume rendering , 1996, Proceedings of Seventh Annual IEEE Visualization '96.
[4] Brian Cabral,et al. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware , 1994, VVS '94.
[5] Charles D. Hansen,et al. Fast stereoscopic images with ray-traced volume rendering , 1994, VVS '94.
[6] Taosong He,et al. Wavelet-assisted volume ray casting. , 1998, Pacific Symposium on Biocomputing. Pacific Symposium on Biocomputing.
[7] Amitabh Varshney,et al. Controlled Topology Simplification , 1996, IEEE Trans. Vis. Comput. Graph..
[8] C. Hansen. Cube-4-A Scalable Architecture for Real-Time Volume Rendering , 1998 .
[9] Martin Brady,et al. Two-phase perspective ray casting for interactive volume navigation , 1997 .
[10] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[11] Marc Levoy,et al. A volumetric method for building complex models from range images , 1996, SIGGRAPH.
[12] Shigeru Muraki,et al. Volume data and wavelet transforms , 1993, IEEE Computer Graphics and Applications.
[13] M. Levoy,et al. Fast volume rendering using a shear-warp factorization of the viewing transformation , 1994, SIGGRAPH.
[14] Dinesh Manocha,et al. OBBTree: a hierarchical structure for rapid interference detection , 1996, SIGGRAPH.
[15] Arie E. Kaufman,et al. Volume sculpting , 1995, I3D '95.
[16] Markus H. Gross,et al. A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials , 1995, Comput. Graph..
[17] Charles K. Chui,et al. An Introduction to Wavelets , 1992 .
[18] Rüdiger Westermann,et al. A multiresolution framework for volume rendering , 1994, VVS '94.