Videogame-Related Illness and Injury: A Review of the Literature and Predictions for Pokémon GO!

OBJECTIVE Reports of videogame-related illness and injury soon emerged in the literature with the inception of videogame systems and subsequent development of novel gaming platforms and technologies. In an effort to better detail the impacts of these phenomena and provide recommendations for injury prevention as it relates to Pokémon Go and the larger world of augmented reality games, we conducted an extensive systems-based review of past trends in videogame-related illness and injury from the literature. MATERIALS AND METHODS A literature review using PubMed, Medline, and PsycInfo databases with search terms "Pokémon GO," "videogame injuries," "augmented reality injuries," and "Nintendo Injury" was performed. The search was limited to the English language, and the Boolean were used to combine the search terms. RESULTS The literature search yielded 359 peer-reviewed articles, 44 of which met the study criteria and included in the review. Seventeen additional popular press reports detailing injuries related to Pokémon Go were also incorporated. Videogame-related injuries and illness include both physical trauma as well as psychological and behavioral disorder with unique patterns of injury and illness linked to specific gaming platforms. CONCLUSIONS As videogames become increasingly advanced and immersive, they expose players to unique and often more serious injury and illness. Augmented reality games, such as Pokémon GO, are the next step in the evolution of this trend and likely portend a future in which many pathologic processes may become increasingly common.

[1]  Despina Stavrinos,et al.  Distracted walking: cell phones increase injury risk for college pedestrians. , 2011, Journal of safety research.

[2]  Katherine W. Byington,et al.  Effect of Cell Phone Distraction on Pediatric Pedestrian Injury Risk , 2009, Pediatrics.

[3]  C. Leone,et al.  Pain and musculoskeletal pain syndromes related to computer and video game use in adolescents , 2006, European Journal of Pediatrics.

[4]  Ran Wei,et al.  Effects of Playing Violent Videogames on Chinese Adolescents' Pro-Violence Attitudes, Attitudes Toward Others, and Aggressive Behavior , 2007, Cyberpsychology Behav. Soc. Netw..

[5]  D. Ma,et al.  Television, Computer, and Video Viewing; Physical Activity; and Upper Limb Fracture Risk in Children: A Population‐Based Case Control Study , 2003, Journal of bone and mineral research : the official journal of the American Society for Bone and Mineral Research.

[6]  D. N. Rushton,et al.  "SPACE INVADER"EPILEPSY , 1981, The Lancet.

[7]  Jeroen S. Lemmens,et al.  Development and Validation of a Game Addiction Scale for Adolescents , 2008 .

[8]  A. V. van Rooij,et al.  Online video game addiction: identification of addicted adolescent gamers. , 2010, Addiction.

[9]  D. Rubin Triad of spinal pain, spinal joint dysfunction, and extremity pain in 4 pediatric cases of "Wii-itis": a 21st century pediatric condition. , 2010, Journal of chiropractic medicine.

[10]  T. Greitemeyer,et al.  Video Games Do Affect Social Outcomes , 2014, Personality & social psychology bulletin.

[11]  A C Peek,et al.  White-out from a Wii: traumatic haemothorax sustained playing Nintendo Wii. , 2008, Annals of the Royal College of Surgeons of England.

[12]  M. Beutel,et al.  Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates , 2015, European Child & Adolescent Psychiatry.

[13]  F Nicoli,et al.  INTERNAL CAROTID ARTERY DISSECTION OCCURRING DURING INTENSIVE PRACTICE WITH WII® VIDEO SPORTS GAMES , 2009, Neurology.

[14]  Richard Lichenstein,et al.  Ambulatory cell phone injuries in the United States: an emerging national concern. , 2013, Journal of safety research.

[15]  Sean A. Spence,et al.  Nintendo hallucinations: a new phenomenological entity , 1993, Irish Journal of Psychological Medicine.

[16]  A. Wilkins,et al.  Photic‐ and Pattern‐induced Seizures: A Review for the Epilepsy Foundation of America Working Group , 2005, Epilepsia.

[17]  O. Khan,et al.  Acute Hernial Strangulation Following Wii Fit Exercises , 2013, Acta chirurgica Belgica.

[18]  P. Mckenna,et al.  A Wii™-Related Clay-Shoveler's Fracture , 2009, TheScientificWorldJournal.

[19]  D. Gentile Pathological Video-Game Use Among Youth Ages 8 to 18 , 2009, Psychological science.

[20]  S. Karim From 'playstation thumb' to 'cellphone thumb': the new epidemic in teenagers. , 2009, South African medical journal = Suid-Afrikaanse tydskrif vir geneeskunde.

[21]  Karen A Eley A Wii fracture. , 2010, The New England journal of medicine.

[22]  Hessom Razavi,et al.  Wii eye injury: self-inflicted globe rupture and vision loss in a 7-year-old boy from a video game accident. , 2011, Journal of AAPOS : the official publication of the American Association for Pediatric Ophthalmology and Strabismus.

[23]  M J Campbell,et al.  Dark Warrior epilepsy. , 1982, British medical journal.

[24]  G. Rubboli,et al.  Video‐Game Epilepsy: A European Study , 1999, Epilepsia.

[25]  Ron M. Walls,et al.  Rosen's Emergency Medicine - Concepts and Clinical Practice, 2-Volume Set, 8th Edition , 2003 .

[26]  K. M. Hirpara,et al.  The "Wii Knee": A Case of Patellar Dislocation Secondary to Computer Video Games , 2008 .

[27]  R D Baxter,et al.  A case of arm swelling and muscle Wii-kness , 2011, Scottish medical journal.

[28]  M. Griffiths,et al.  The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. , 2016, Psychology of addictive behaviors : journal of the Society of Psychologists in Addictive Behaviors.

[29]  T. Kurokawa,et al.  ELECTROCLINICAL STUDY OF VIDEO‐GAME EPILEPSY , 1990, Developmental medicine and child neurology.

[30]  R. Polman,et al.  Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping , 2016, International Journal of Mental Health and Addiction.

[31]  W. Peng,et al.  An Exploratory Study of the Impact of Contextual Cues of Violence in an Active Videogame. , 2014, Games for health journal.

[32]  J. Pierie,et al.  Nintendo related injuries and other problems: review , 2014, BMJ : British Medical Journal.

[33]  Aneel Bhangu,et al.  Wimbledon or bust: Nintendo Wii™ related rupture of the extensor pollicis longus tendon , 2009, The Journal of hand surgery, European volume.

[34]  Derek Troyer,et al.  Pedestrian injuries due to mobile phone use in public places. , 2013, Accident; analysis and prevention.