What have you done! the role of 'interference' in tangible environments for supporting collaborative learning

This paper presents a study that investigated collaborative activity in a tangible tabletop environment to support learning about the physics of light. In co-located groups of three, children performed exploratory activities, using tangible artefacts, to find out about light. Analysis suggests that the environment can support various collaborative activities, but of central interest, demonstrated the role of peer interference in learning activities. Verbal negotiation and synchronization of actions emerged as conflict-resolution strategies and an implicit agreement by the children for sharing the physical and virtual resources of the system was noticed. The physicality and 'present at hand' nature of the input devices contributed to balanced levels of participation, particularly through action. Overall, the interference-prone tabletop environment contributed to creating a highly collaborative environment in which individual exploration was discouraged, leading the group through a productive process of collective exploration and knowledge construction.

[1]  Jun Rekimoto,et al.  DataTiles: a modular platform for mixed physical and graphical interactions , 2001, CHI.

[2]  Brigid Barron When Smart Groups Fail , 2003 .

[3]  Alissa Nicole Antle,et al.  Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces , 2008, TEI.

[4]  R. Glaser Advances in Instructional Psychology , 1978 .

[5]  Karen Littleton,et al.  Productivity through interaction: an overview , 1999 .

[6]  Anne Marie Piper,et al.  Mediating Group Dynamics through Tabletop Interface Design , 2006, IEEE Computer Graphics and Applications.

[7]  Lev Vygotsky Mind in society , 1978 .

[8]  Anne Marie Piper,et al.  SIDES: A Cooperative Tabletop Computer Game for Social Skills Development , 2022 .

[9]  C. Crook On Resourcing a Concern for Collaboration Within Peer Interactions , 1995 .

[10]  J. Wertsch Mind as action , 1998 .

[11]  Karen Littleton,et al.  Learning with computers: analysing productive interaction , 1999 .

[12]  Peter Scrimshaw,et al.  Computers and talk in the primary classroom , 1997 .

[13]  Austin Henderson,et al.  Interaction design: beyond human-computer interaction , 2002, UBIQ.

[14]  Marlene Scardamalia,et al.  Technologies for knowledge-building discourse , 1993, CACM.

[15]  J. Piaget The Psychology Of Intelligence , 1951 .

[16]  Charles K. Crook,et al.  Children as computer users: the case of collaborative learning , 1998, Comput. Educ..

[17]  Sergi Jordà,et al.  Sonigraphical Instruments: From FMOL to the reacTable* , 2003, NIME.

[18]  M. Sheelagh T. Carpendale,et al.  Guest Editors' Introduction: Interacting with Digital Tabletops , 2006, IEEE Computer Graphics and Applications.

[19]  Yvonne Rogers,et al.  Interaction Design: Beyond Human-Computer Interaction. Second Edition , 2007 .

[20]  Lori L. Scarlatos,et al.  TICLE: a tangible interface for collaborative learning environments , 1999, CHI Extended Abstracts.

[21]  Stephanie D. Teasley,et al.  The Construction of Shared Knowledge in Collaborative Problem Solving , 1995 .

[22]  Victor Bayon,et al.  The effect of tangible interfaces on children's collaborative behaviour , 2002, CHI Extended Abstracts.

[23]  Darren Leigh,et al.  DiamondTouch: a multi-user touch technology , 2001, UIST '01.

[24]  Ross Bencina,et al.  reacTIVision: a computer-vision framework for table-based tangible interaction , 2007, TEI.

[25]  Diana Laurillard,et al.  Rethinking University Teaching: A Framework for the Effective Use of Educational Technology , 1993 .

[26]  Danaë Emma Beckford Stanton Fraser,et al.  The effects of multiple mice on children's talk and interaction , 2003, J. Comput. Assist. Learn..

[27]  Yvonne Rogers,et al.  Interaction Design: Beyond Human-Computer Interaction , 2002 .

[28]  Yvonne Rogers,et al.  Collaboration and interference: awareness with mice or touch input , 2008, CSCW.

[29]  Sara Price,et al.  Animated Diagrams: How effective are explicit dynamics for learners? , 2002 .

[30]  Allison Druin,et al.  Single display groupware: a model for co-present collaboration , 1999, CHI '99.

[31]  Yvonne Rogers,et al.  External cognition: how do graphical representations work? , 1996, Int. J. Hum. Comput. Stud..

[32]  Victor Bayon,et al.  Interfaces to support children's co-present collaboration: multiple mice and tangible technologies , 2002, CSCL.

[33]  H. Gellersen,et al.  TEI'08 : second international conference on tangible and embedded interaction : conference proceedings, February 18-20, 2008, Bonn, Germany , 2008 .

[34]  Sara Price,et al.  A representation approach to conceptualizing tangible learning environments , 2008, TEI.

[35]  Shaaron Ainsworth,et al.  Examining the Effects of Different Multiple Representational Systems in Learning Primary Mathematics , 2002 .

[36]  Yvonne Rogers,et al.  Using 'tangibles' to promote novel forms of playful learning , 2003, Interact. Comput..

[37]  Taylor Francis,et al.  Equal opportunities: Do shareable interfaces promote more group participation than single users displays? , 2009 .

[38]  Kori Inkpen Quinn,et al.  This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration , 1999, CSCL.