Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars
暂无分享,去创建一个
[1] Y. Fujioka,et al. Television use, stereotypes of African Americans and opinions on affirmative action: An affective model of policy reasoning , 2000 .
[2] Martin Gilens,et al. “Race Coding” and White Opposition to Welfare , 1996, American Political Science Review.
[3] Roger T. Johnson,et al. Relationships Among Cooperative Learning Experiences, Social Interdependence, Children's Aggression, Victimization, and Prosocial Behaviors: INTERDEPENDENCE, AGGRESSION, AND PROSOCIAL BEHAVIOR , 2011 .
[4] Michael A. Olson,et al. Reducing the influence of extrapersonal associations on the Implicit Association Test: personalizing the IAT. , 2004, Journal of Personality and Social Psychology.
[5] H. Tajfel. Social identity and intergroup relations , 1985 .
[6] Crystal L. Hoyt,et al. Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology , 2002 .
[7] David R. Ewoldsen,et al. Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior , 2012, Cyberpsychology Behav. Soc. Netw..
[8] Audrey J. Murrell,et al. How does cooperation reduce intergroup bias , 1990 .
[9] Phyllis A. Anastasio,et al. The Common Ingroup Identity Model: Recategorization and the Reduction of Intergroup Bias , 1993 .
[10] Jim Blascovich,et al. Social evaluations of embodied agents and avatars , 2011, Comput. Hum. Behav..
[11] J. Blascovich,et al. Proxemic behaviors as predictors of aggression towards Black (but not White) males in an immersive virtual environment , 2009 .
[12] Paul W. Eastwick,et al. Is it a game? Evidence for social influence in the virtual world , 2009 .
[13] Osei Appiah,et al. Identification and the Influence of Cultural Stereotyping on Postvideogame Play Hostility , 2009 .
[14] N. Ellemers. The Group Self , 2012, Science.
[15] Jeremy N. Bailenson,et al. Virtual Reality , 2009, J. Media Psychol. Theor. Methods Appl..
[16] Clifford Nass,et al. Distinctiveness-based stereotype threat and the moderating role of coaction contexts , 2012 .
[17] Byron Reeves,et al. Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player , 2010, Int. J. Hum. Comput. Stud..
[18] V. Groom,et al. The influence of racial embodiment on racial bias in immersive virtual environments , 2009 .
[19] G. Āllport. The Nature of Prejudice , 1954 .
[20] B. Bettencourt,et al. Numerical representation and cross-cut role assignments: Majority members’ responses under cooperative interaction , 2007 .
[21] M. Lindeman,et al. Group size, controllability of group membership, and comparative dimension as determinants of intergroup discrimination , 1994 .
[22] Ulrike Cress,et al. The Impact of Cognitive Anchors on Information-Sharing Behavior , 2013, Cyberpsychology Behav. Soc. Netw..
[23] Nina Hansen,et al. The carry-over effect of competition: The impact of competition on prejudice towards uninvolved outgroups , 2007 .
[24] Jeremy N. Bailenson,et al. A Meta-Analysis Quantifying the Effects of Avatars and Agents on Social Influence , 2010 .
[25] Nicole C. Krämer,et al. "It doesn't matter what you are!" Explaining social effects of agents and avatars , 2010, Comput. Hum. Behav..
[26] BRENDESHA M. TYNES,et al. Ethnic Identity, Intergroup Contact, and Outgroup Orientation among Diverse Groups of Adolescents on the Internet , 2008, Cyberpsychology Behav. Soc. Netw..
[27] J. Mccroskey,et al. The measurement of interpersonal attraction , 1974 .
[28] H. Tajfel. Human Groups and Social Categories: Studies in Social Psychology , 1981 .
[29] S. Fiske,et al. Ethnic Identity Moderates Perceptions of Prejudice: Judgments of Personal Versus Group Discrimination and Subtle Versus Blatant Bias , 2001 .
[30] H. Tajfel. Differentiation between social groups: Studies in the social psychology of intergroup relations. , 1978 .
[31] Carsten K. W. De Dreu,et al. Social value orientation moderates ingroup love but not outgroup hate in competitive intergroup conflict , 2010 .
[32] Stephen R. Burgess,et al. Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games , 2011 .
[33] Brent Rossen,et al. Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biases , 2008, IVA.
[34] M. Sherif. Superordinate Goals in the Reduction of Intergroup Conflict , 1958, American Journal of Sociology.
[35] Anna Besmann,et al. Pals in Power Armor: Attribution of Human-Like Emotions to Video Game Characters in an Ingroup/Outgroup Situation , 2012, Cyberpsychology Behav. Soc. Netw..