From Objective to Subjective Difficulty Evaluation in Video Games
暂无分享,去创建一个
Axel Buendia | Stéphane Natkin | Guillaume Levieux | Thomas Constant | S. Natkin | G. Levieux | Axel Buendia | Thomas Constant
[1] R. Caillois. Les jeux et les hommes : le masque et le vertige , 1967 .
[2] K. Holyoak,et al. The Cambridge handbook of thinking and reasoning , 2005 .
[3] A. Bandura. Self-efficacy: toward a unifying theory of behavioral change. , 1977, Psychological review.
[4] Daniel M. Oppenheimer,et al. Heuristics made easy: an effort-reduction framework. , 2008, Psychological bulletin.
[5] A. Tversky,et al. The weighing of evidence and the determinants of confidence , 1992, Cognitive Psychology.
[6] Nilanjan Sarkar,et al. Maintaining Optimal Challenge in Computer Games through Real-Time Physiological Feedback , 2005 .
[7] Robin Hunicke,et al. The case for dynamic difficulty adjustment in games , 2005, ACE '05.
[8] S. Dornič,et al. ON THE PROBLEMS OF PERCEIVED DIFFICULTY , 1971 .
[9] D. Stone. Overconfidence in Initial Self-Efficacy Judgments: Effects on Decision Processes and Performance , 1994 .
[10] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[11] J. Famose,et al. PERCEPTION DE LA DIFFICULTE, ENTROPIE ET PERFORMANCE. , 1992 .
[12] A. Tversky,et al. The hot hand in basketball: On the misperception of random sequences , 1985, Cognitive Psychology.
[13] Rachel T. A. Croson,et al. Biases in casino betting: The hot hand and the gambler’s fallacy , 2006, Judgment and Decision Making.
[14] Brad M. Barber,et al. Boys Will Be Boys: Gender, Overconfidence, and Common Stock Investment , 1998 .
[15] Shinichi Nakagawa,et al. A general and simple method for obtaining R2 from generalized linear mixed‐effects models , 2013 .
[16] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[17] Gilad Chen,et al. Validation of a New General Self-Efficacy Scale , 2001 .
[18] Adam S. Goodie,et al. The Role of Perceived Control and Overconfidence in Pathological Gambling , 2005, Journal of Gambling Studies.
[19] A. Bandura. GUIDE FOR CONSTRUCTING SELF-EFFICACY SCALES , 2006 .
[20] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[21] Brian Burton,et al. The Art of Failure , 2005 .
[22] Agathe Guilloux,et al. Difficulty influence on motivation over time in video games using survival analysis , 2017, FDG.
[23] Daniel Afergan,et al. Dynamic difficulty using brain metrics of workload , 2014, CHI.
[24] Rachel T. A. Croson,et al. The Gambler’s Fallacy and the Hot Hand: Empirical Data from Casinos , 2005 .
[25] Meynaud Jean,et al. Caillois (Roger) - Les Jeux et les Hommes (Le Masque et la Vertige) , 1958 .
[26] Joseph H. Goldberg,et al. Computer interface evaluation using eye movements: methods and constructs , 1999 .
[27] Young Joon Park,et al. Overconfidence in tournaments: evidence from the field , 2010 .
[28] Didier Delignières,et al. INFLUENCE OF PHYSICAL EXERCISE ON CHOICE REACTION TIME IN SPORTS EXPERTS : THE MEDIATING ROLE OF RESOURCE ALLOCATION , 2003 .
[29] Charles A. Holt,et al. Risk Aversion and Incentive Effects , 2002 .
[30] Gideon Keren,et al. On The Calibration of Probability Judgments: Some Critical Comments and Alternative Perspectives , 1997 .
[31] Gideon Keren,et al. Facing uncertainty in the game of bridge: A calibration study , 1987 .
[32] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[33] Carl Gutwin,et al. Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game , 2015, CHI.
[34] Stéphane Natkin,et al. Difficulty in videogames: an experimental validation of a formal definition , 2011, Advances in Computer Entertainment Technology.
[35] Kim Mouridsen,et al. Experienced poker players differ from inexperienced poker players in estimation bias and decision bias , 2010 .
[36] Jack B. Soll,et al. Overconfidence: It Depends on How, What, and Whom You Ask. , 1999, Organizational behavior and human decision processes.
[37] Andrew B. Slifkin,et al. Aiming for the future: prospective action difficulty, prescribed difficulty, and Fitts’ law , 2006, Experimental Brain Research.
[38] B. Tversky,et al. Effects of visual and verbal presentation on cognitive load in vigilance, memory, and arithmetic tasks. , 2011, Psychophysiology.
[39] Briony D. Pulford,et al. Overconfidence : Feedback and item difficulty effects , 1997 .
[40] Thomas W. Malone,et al. Heuristics for designing enjoyable user interfaces: Lessons from computer games , 1982, CHI '82.
[41] Vincent Corruble,et al. Extending Reinforcement Learning to Provide Dynamic Game Balancing , 2005 .
[42] M. Sujan,et al. Skill-based versus effort-based task difficulty: A task-analysis approach to the role of specific emotions in motivating difficult actions , 2012 .
[43] S. Lichtenstein,et al. Do those who know more also know more about how much they know?*1 , 1977 .
[44] N. Lazzaro. Why we Play Games: Four Keys to More Emotion without Story , 2004 .
[45] J. Famose,et al. VALIDATION D'UNE ECHELLE DE CATEGORIES POUR LA PERCEPTION DE LA DIFFICULTE. , 1994 .
[46] A. Tversky,et al. Judgment under Uncertainty: Heuristics and Biases , 1974, Science.
[47] M. Csíkszentmihályi,et al. The Concept of Flow , 2014 .
[48] D. Kahneman,et al. A model of heuristic judgment , 2005 .
[49] Paul V Stenis,et al. Uncertainty in Games , 2013 .
[50] A. Tversky,et al. Subjective Probability: A Judgment of Representativeness , 1972 .
[51] Véronique Bessière,et al. Excès de confiance des dirigeants et décisions financières:une synthèse , 2007 .
[52] Jesper Juul,et al. The game, the player, the world: looking for a heart of gameness , 2010, DiGRA Conference.
[53] D. Bates,et al. Fitting Linear Mixed-Effects Models Using lme4 , 2014, 1406.5823.
[54] Didier Delignières,et al. A psychophysical study of difficulty rating in rock climbing. , 1993 .
[55] Jonathan Parke,et al. The Psychology of the Fruit Machine: The Role of Structural Characteristics (Revisited) , 2006, International Journal of Mental Health and Addiction.
[56] H. Arkes,et al. Two methods of reducing overconfidence , 1987 .
[57] Staffan Björk,et al. Game Research Methods. An Overview , 2015 .
[58] Jesper Juul,et al. A Casual Revolution: Reinventing Video Games and Their Players , 2009 .
[59] Dominic D. P. Johnson,et al. The evolution of overconfidence , 2009, Nature.
[60] Miguel A. Vadillo,et al. Illusion of Control , 2013, Experimental psychology.
[61] D. Moore,et al. The trouble with overconfidence. , 2008, Psychological review.