Influence of gamification on student motivation in the educational process in courses of different fields
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The rapid development of Information and Communication Technologies (ICT) offers great possibilities of improvement of the educational process in higher education. It is very important to motivate students to actively participate in classes, regardless of a classical classroom education or e-learning style of teaching. Gamification is one of the methods that motivates students to actively participate in class, learn through entertainment by playing with their colleagues and emphasize on the positive competition and also, to make learning fun. In this paper, some of the methods used by Zagreb School of Economics and Management (ZSEM) will be described and analyzed through student engagement and motivation in different courses. courses that are related to technologies and courses that are related to legal discipline. The research shows that students are very pleased with the introduction of gamification as part of the educational process — no matter which course it is, they feel that gamification has helped them to get motivated to study and they have expressed their wish to have it as part of any course they are attending.