Racing Game Model Using Multiple Camera Structure
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One of our projects involved building a racing game based on the Graph Camera concept introduced in [1]. The idea is to race around a track in a world in which the light can bend around corners thus potentially letting the player see from the start to the end point. The game play element here is to understand the distorted view of the world and being able to identify turns in the otherwise straight looking road that is visible on screen.
[1] Paul Rosen,et al. The graph camera , 2009, SIGGRAPH 2009.
[2] Seongdong Kim,et al. Analyzing the Parameters of Prey-Predator Models for Simulation Games , 2010, ICEC.
[3] Hyunseung Yang,et al. Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings , 2010, ICEC.