Motorcycle Graphs and Straight Skeletons
暂无分享,去创建一个
[1] Sabine Coquillart,et al. 3D Reconstruction of Complex Polyhedral Shapes from Contours using a Simplified Generalized Voronoi Diagram , 1996, Comput. Graph. Forum.
[2] Jirí Matousek. Cutting hyperplane arrangements , 1991, Discret. Comput. Geom..
[3] Robert E. Tarjan,et al. Data structures and network algorithms , 1983, CBMS-NSF regional conference series in applied mathematics.
[4] David Eppstein,et al. Raising roofs, crashing cycles, and playing pool: applications of a data structure for finding pairwise interactions , 1998, SCG '98.
[5] Jirí Matousek,et al. On Constants for Cuttings in the Plane , 1998, Discret. Comput. Geom..
[6] R. K. Shyamasundar,et al. Introduction to algorithms , 1996 .
[7] Mark de Berg,et al. Computational geometry: algorithms and applications , 1997 .
[8] Erik D. Demaine,et al. Folding and one straight cut suffice , 1999, SODA '99.
[9] Jirí Matousek. Construction of ɛ-nets , 1990, Discret. Comput. Geom..
[10] Subhash Suri,et al. A pedestrian approach to ray shooting: shoot a ray, take a walk , 1993, SODA '93.
[11] Gill Barequet,et al. Morphing between shapes by using their straight skeletons , 2003, SCG '03.
[12] Micha Sharir,et al. The overlay of lower envelopes and its applications , 1996, Discret. Comput. Geom..
[13] Leonidas J. Guibas,et al. Visibility and intersection problems in plane geometry , 1989, Discret. Comput. Geom..
[14] Mark de Berg,et al. On lazy randomized incremental construction , 1995, Discret. Comput. Geom..
[15] Joseph S. B. Mitchell,et al. Folding flat silhouettes and wrapping polyhedral packages: new results in computational origami , 1999, SCG '99.
[16] Erik D. Demaine,et al. Folding and Cutting Paper , 1998, JCDCG.
[17] Franz Aurenhammer,et al. Straight Skeletons for General Polygonal Figures in the Plane , 1996, COCOON.
[18] Claus Brenner. TOWARDS FULLY AUTOMATIC GENERATION OF CITY MODELS , 2000 .
[19] Evanthia Papadopoulou,et al. International Journal of Computational Geometry & Applications C World Scientiic Publishing Company the L1 Voronoi Diagram of Segments and Vlsi Applications , 1999 .
[20] John Hershberger,et al. Finding the Upper Envelope of n Line Segments in O(n log n) Time , 1989, Inf. Process. Lett..
[21] Remco C. Veltkamp,et al. A Straight Skeleton Approximating the Medial Axis , 2004, ESA.
[22] Michael T. Goodrich,et al. Straight-skeleton based contour interpolation , 2003, SODA '03.
[23] Bernard Chazelle,et al. A deterministic view of random sampling and its use in geometry , 1990, Comb..
[24] Joseph S. B. Mitchell,et al. Folding flat silhouettes and wrapping polyhedral packages: New results in computational origami , 2000, Comput. Geom..
[25] Jirí Matousek,et al. Efficient partition trees , 1991, SCG '91.
[26] Remco C. Veltkamp,et al. Polygon decomposition based on the straight line skeleton , 2003, SCG '03.
[27] G. Stamon,et al. Angular Bisector Network, a Simplified Generalized Voronoi Diagram: Application to Processing Complex Intersections in Biomedical Images , 2000, IEEE Trans. Pattern Anal. Mach. Intell..
[28] Francis Y. L. Chin,et al. Finding the Medial Axis of a Simple Polygon in Linear Time , 1995, ISAAC.
[29] Jirí Matousek,et al. Cutting hyperplane arrangements , 1990, SCG '90.
[30] Petr Felkel,et al. Straight Skeleton Implementation , 1998 .
[31] Franz Aurenhammer,et al. Quickest Paths, Straight Skeletons, and the City Voronoi Diagram , 2004, Discret. Comput. Geom..
[32] Bernard Chazelle,et al. Cutting hyperplanes for divide-and-conquer , 1993, Discret. Comput. Geom..
[33] Sariel Har-Peled,et al. Constructing Planar Cuttings in Theory and Practice , 2000, SIAM J. Comput..
[34] Franz Aurenhammer,et al. A Novel Type of Skeleton for Polygons , 1996 .
[35] Pankaj K. Agarwal. Partitioning arrangements of lines I: An efficient deterministic algorithm , 1990, Discret. Comput. Geom..
[36] Bernard Chazelle,et al. A deterministic view of random sampling and its use in geometry , 1988, [Proceedings 1988] 29th Annual Symposium on Foundations of Computer Science.
[37] Bernard Chazelle,et al. Sublinear geometric algorithms , 2003, STOC '03.
[38] Andrew M. Day,et al. Automatically generating large urban environments based on the footprint data of buildings , 2003, SM '03.