Collaborative Rehabilitation Support System: A Comprehensive Solution for Everyday Rehab
暂无分享,去创建一个
[1] Simone R. Caljouw,et al. Active Video Gaming to Improve Balance in the Elderly , 2011, Annual Review of Cybertherapy and Telemedicine.
[2] P. Dario,et al. Design strategies to improve patient motivation during robot-aided rehabilitation , 2007, Journal of NeuroEngineering and Rehabilitation.
[3] Roberto Oboe,et al. Haptic-Based Neurorehabilitation in Poststroke Patients: A Feasibility Prospective Multicentre Trial for Robotics Hand Rehabilitation , 2013, Comput. Math. Methods Medicine.
[4] Daniel P. Siewiorek,et al. A technology probe of wearable in-home computer-assisted physical therapy , 2014, CHI.
[5] G.C. Burdea,et al. Virtual reality-enhanced stroke rehabilitation , 2001, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[6] R. Macko,et al. Testing a Model of Post‐Stroke Exercise Behavior , 2006, Rehabilitation nursing : the official journal of the Association of Rehabilitation Nurses.
[7] Gazihan Alankus,et al. Stroke Therapy through Motion-Based Games: A Case Study , 2010, TACC.
[8] Katharina Stibrant Sunnerhagen,et al. Virtual Rehabilitation after Stroke , 2008, MIE.
[9] Jeonghee Kim,et al. Cell phone based balance trainer , 2012, Journal of NeuroEngineering and Rehabilitation.