StreetGAN: towards road network synthesis with generative adversarial networks
暂无分享,去创建一个
Michael Weinmann | Reinhard Klein | Raoul Wessel | Stefan Hartmann | R. Klein | Raoul Wessel | Michael Weinmann | Stefan Hartmann
[1] Ersin Yumer,et al. Shape Synthesis from Sketches via Procedural Models and Convolutional Networks , 2017, IEEE Transactions on Visualization and Computer Graphics.
[2] Daniel G. Aliaga,et al. Example‐Driven Procedural Urban Roads , 2016, Comput. Graph. Forum.
[3] Daniel G. Aliaga,et al. Interactive sketching of urban procedural models , 2016, ACM Trans. Graph..
[4] Chuan Li,et al. Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks , 2016, ECCV.
[5] Levent Burak Kara,et al. Procedural Modeling Using Autoencoder Networks , 2015, UIST.
[6] Leon A. Gatys,et al. Texture Synthesis Using Convolutional Neural Networks , 2015, NIPS.
[7] Dani Lischinski,et al. Self Tuning Texture Optimization , 2015, Comput. Graph. Forum.
[8] Eugene Zhang,et al. Interactive procedural street modeling , 2008, SIGGRAPH '07.
[9] Pascal Müller,et al. Procedural modeling of cities , 2001, SIGGRAPH.
[10] Ching Y. Suen,et al. A fast parallel algorithm for thinning digital patterns , 1984, CACM.