Doll Based Design Tool in Corporate Contexts: A Qualitative Comparison with Storyboard in a New Product Development Project
暂无分享,去创建一个
Xinlei Chen | Takehiko Ohno | Kenta Amano | Shigeki Saito | Kaho Kagohashi | Yuki Taoka | Nana Hamaguchi | Takehiko Ohno | Y. Taoka | K. Kagohashi | S. Saito | Kenta Amano | Nana Hamaguchi | Xinlei Chen
[1] Bella Martin,et al. Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions , 2012 .
[2] Pieter Jan Stappers,et al. Contextmapping: experiences from practice , 2005 .
[3] J. Halse,et al. Rehearsing the Future , 2010 .
[4] Okholm Hansen,et al. Designing an interactive installation with sounds from rural areas - Explorations of the interactivity with sounds , 2017 .
[5] Elizabeth B.-N. Sanders,et al. A framework for organizing the tools and techniques of participatory design , 2010, PDC '10.
[6] Gregory D. Abowd,et al. Storyboarding: an empirical determination of best practices and effective guidelines , 2006, DIS '06.
[7] R. Verganti,et al. Exploring storyboarding in pre-brief activities , 2013 .
[8] A. Gustafsson,et al. Idea generation: customer co‐creation versus traditional market research techniques , 2011 .
[9] J.M. Carrol,et al. Five reasons for scenario-based design , 1999, Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Full Papers.
[10] Takehiko Ohno,et al. Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process , 2013, 2013 International Conference on Culture and Computing.
[11] Jesper Simonsen,et al. Routledge International Handbook of Participatory Design , 2012 .
[12] Pieter Jan Stappers,et al. Co-creation and the new landscapes of design , 2008 .
[13] Eva Brandt,et al. Evoking the future: Drama and props in user centered design , 2000 .
[14] Corrie van der Lelie,et al. The value of storyboards in the product design process , 2006, Personal and Ubiquitous Computing.