Immersive virtual reality environment of a subway evacuation on a cloud for disaster preparedness and response training

Virtual Reality (VR) based training and evacuation drills in disaster preparedness has been increasingly recognized as an alternative to traditional real-life drills and table-top exercises. Immersive collaborative VR evacuation drills offer a unique way for training in emergencies. The participants can enter the collaborative VR environment setup on the cloud and participate in the evacuation drill which leads to considerable cost advantages over large-scale real-life exercises. This paper presents an experimental design approach to gather data on human behavior and emergency response in a subway environment among a set of players in an immersive virtual reality environment. Our proposed multi-user VR-based training subway environment offers flexibility to run multiple scenarios and evacuation drills for disaster preparedness and response. We present three ways for controlling crowd behavior. First by defining rules for computer simulated agents, second by providing controls to the users to navigate in the VR environment as autonomous agents and the third by providing controls to the users with a keyboard/joystick along with an immersive VR head set in real time. Our contribution lies in our approach to combine these three approaches of behavior in order to simulate the crowd behavior in emergencies.

[1]  Klaus-Peter Beier,et al.  Using immersive simulation for training first responders for mass casualty incidents. , 2008, Academic emergency medicine : official journal of the Society for Academic Emergency Medicine.

[2]  S. Sharma,et al.  Using RFID to evaluate evacuation behavior models , 2005, NAFIPS 2005 - 2005 Annual Meeting of the North American Fuzzy Information Processing Society.

[3]  M. Lindell,et al.  Evacuation planning in emergency management , 1981 .

[4]  Bonnie Arquilla,et al.  Simulation in a disaster drill: comparison of high-fidelity simulators versus trained actors. , 2008, Academic emergency medicine : official journal of the Society for Academic Emergency Medicine.

[5]  K M Freeman,et al.  A Virtual Reality Patient Simulation System for Teaching Emergency Response Skills to U.S. Navy Medical Providers , 2001, Prehospital and Disaster Medicine.

[6]  Sharad Sharma Favorite Goal in Agent Based Modeling and Simulation , 2010, SEDE.

[7]  Paolo Paolini,et al.  3D worlds for edutainment: educational, relational and organizational principles , 2005, Third IEEE International Conference on Pervasive Computing and Communications Workshops.

[8]  Sharad Sharma Military route planning in battle field simulations for a multi-agent system , 2010, J. Comput. Methods Sci. Eng..

[9]  Sharad Sharma,et al.  AvatarSim: A multi-agent system for emergency evacuation simulation , 2009, J. Comput. Methods Sci. Eng..

[10]  Michele D. Dickey Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education , 2005, Br. J. Educ. Technol..

[11]  Daniel Thalmann,et al.  Towards Interactive Real‐Time Crowd Behavior Simulation , 2002, Comput. Graph. Forum.

[12]  D. Mileti,et al.  Warning and evacuation: answering some basic questions , 1988 .

[13]  Sharad Sharma,et al.  Virtual reality as a theme-based game tool for homeland security applications , 2011, SpringSim.

[14]  Norris R. Johnson,et al.  Panic and the Breakdown of Social Order: Popular Myth, Social Theory, Empirical Evidence , 1987 .

[15]  Andrei Sherstyuk,et al.  Teaching mass casualty triage skills using immersive three-dimensional virtual reality. , 2008, Academic emergency medicine : official journal of the Society for Academic Emergency Medicine.

[16]  Daniel Thalmann,et al.  Hierarchical Model for Real Time Simulation of Virtual Human Crowds , 2001, IEEE Trans. Vis. Comput. Graph..

[17]  Sergei N. Kurenov,et al.  Game-Based Mass Casualty Burn Training , 2009, MMVR.

[18]  E. L. Quarantelli,et al.  Panic, Sociology of , 2001 .

[19]  Lisa Kurland,et al.  Comparison of the SALT and Smart triage systems using a virtual reality simulator with paramedic students , 2011, European journal of emergency medicine : official journal of the European Society for Emergency Medicine.

[20]  Eric D. Ragan,et al.  The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments , 2010, PRESENCE: Teleoperators and Virtual Environments.

[21]  Doug A. Bowman,et al.  Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game , 2012, IEEE Transactions on Visualization and Computer Graphics.

[22]  Lee Clarke,et al.  Panic: Myth or Reality? , 2002 .

[23]  Daniel Thalmann,et al.  Crowd modelling in collaborative virtual environments , 1998, VRST '98.

[24]  Sharad Sharma,et al.  Fuzzy Approach for Predicting Probability of Reaching a Target in a Battlefield Environment , 2010, Int. J. Comput. Their Appl..

[25]  E. L. Quarantelli,et al.  The Sociology Of Panic , 2001 .

[26]  Sharad Sharma,et al.  Collaborative virtual environment to study aircraft evacuation for training and education , 2012, 2012 International Conference on Collaboration Technologies and Systems (CTS).

[27]  Soraia Raupp Musse,et al.  A Model of Human Crowd Behavior , 1997 .

[28]  S. Sharma,et al.  Multi-agent modeling and simulation of human behavior in aircraft evacuations , 2008, IEEE Transactions on Aerospace and Electronic Systems.

[29]  Sharad Sharma,et al.  Simulation and modeling of group behavior during emergency evacuation , 2009, 2009 IEEE Symposium on Intelligent Agents.