Guest Editorial: General Games

[1]  Maciej Swiechowski,et al.  Self-Adaptation of Playing Strategies in General Game Playing , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[2]  Abdallah Saffidine The Game Description Language Is Turing Complete , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[3]  Tom Schaul,et al.  An Extensible Description Language for Video Games , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[4]  Mark H. M. Winands,et al.  Decaying Simulation Strategies , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[5]  Risto Miikkulainen,et al.  A Neuroevolution Approach to General Atari Game Playing , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[6]  Stephan Schiffel,et al.  Efficiency of GDL Reasoners , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[7]  Moshe Sipper,et al.  EvoMCTS: A Scalable Approach for General Game Learning , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[8]  Gregory Schmidt The Axiom General Purpose Game Playing System , 2014, IEEE Transactions on Computational Intelligence and AI in Games.

[9]  Risto Miikkulainen,et al.  HyperNEAT-GGP: a hyperNEAT-based atari general game player , 2012, GECCO '12.

[10]  Julian Togelius,et al.  Search-Based Procedural Content Generation: A Taxonomy and Survey , 2011, IEEE Transactions on Computational Intelligence and AI in Games.

[11]  Yngvi Björnsson,et al.  Simulation-Based Approach to General Game Playing , 2008, AAAI.

[12]  Michael R. Genesereth,et al.  General Game Playing: Overview of the AAAI Competition , 2005, AI Mag..

[13]  B. Pell A STRATEGIC METAGAME PLAYER FOR GENERAL CHESS‐LIKE GAMES , 1994, Comput. Intell..

[14]  Jacques Pitrat,et al.  Realization of a general game-playing program , 1968, IFIP Congress.