A MATURITY MODEL: DOES IT PROVIDE A PATH FOR ONLINE COURSE DESIGN?

Maturity models are successfully used by organizations attempting to improve their processes, products, and delivery. As more faculty include online course design and teaching, a maturity model of online course design may serve as a tool in planning and assessing their courses for improvement based on best practices. This article presents such a maturity model. Online education has moved to the mainstream of higher education and may surpass all other course delivery methods in quality in the near future. According to a survey of Chief Academic Officers of U.S. degree-granting institutions of higher education (Allen & Seaman, 2003), • 81% of all institutions of higher education offer at least one fully online or blended course. • 34% of the institutions offer complete online degree programs. • 67% say online education is a critical long-term strategy for their institution. This survey also suggests that academic leaders believe online education may be superior to face-to-face (F2F) education. The results show that • 75% expect learning outcomes for online education to be equal to or better than F2F

[1]  Mark C. Paulk,et al.  Capability Maturity Model for Software, Version 1.1 , 1993 .

[2]  Leslie A. Moller Designing communities of learners for asynchronous distance education , 1998 .

[3]  Stephen Downes Learning Objects: Resources For Distance Education Worldwide , 2001 .

[4]  Jeff Seaman,et al.  Sizing the opportunity: the quality and extent of online education in the united states , 2003 .

[5]  Thomas A. Angelo,et al.  Classroom Assessment Techniques: A Handbook for College Teachers. Second Edition. , 1993 .

[6]  A. Chickering,et al.  Seven Principles for Good Practice in Undergraduate Education , 1987, CORE.

[7]  Alvin Y. Wang,et al.  Online Lectures: Benefits for the Virtual Classroom. , 2001 .

[8]  A. Astin What matters in college? : four critical years revisited , 1994 .

[9]  Robert A. Wisher,et al.  Training Through Distance Learning: An Assessment of Research Findings , 1999 .

[10]  Watts S. Humphrey,et al.  Managing the software process , 1989, The SEI series in software engineering.

[11]  Linda F. Szul,et al.  Does the Right Software a Great Designer Make , 1998 .

[12]  Thomas J. Sergiovanni Building community in schools , 1993 .

[13]  S. C. Ehrmann IMPLEMENTING THE SEVEN PRINCIPLES: Technology as Lever , 2004 .

[14]  Curtis J. Bonk,et al.  Extending sociocultural theory to adult learning. , 1998 .

[15]  James Cooper,et al.  Cooperative Learning and College Instruction: Effective Use of Student Learning Teams. , 1990 .

[16]  Mark Bullen,et al.  What’s the Difference: A Review of Contemporary Research on the Effectiveness of Distance Learning in Higher Education by Ronald Phipps and Jamie Merisotis , 1999 .

[17]  Anne S. Goodsell Collaborative Learning: A Sourcebook for Higher Education. , 1992 .

[18]  Rena M. Palloff,et al.  Lessons from the Cyberspace Classroom: The Realities of Online Teaching , 2001 .

[19]  Curtis J. Bonk,et al.  ONLINE TEACHING IN AN ONLINE WORLD , 2001 .

[20]  Mark C. Paulk,et al.  Capability Maturity Model for Software , 2001 .

[21]  Ernest L. Boyer,et al.  The Basic School A Community for Learning , 1995 .

[22]  Curtis J. Bonk,et al.  Applying collaborative and e-learning tools to military distance learning: A research framework , 2000 .

[23]  C. Gunawardena,et al.  Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment , 1997 .

[24]  Daniel V. Eastmond Alone but Together: Adult Distance Study through Computer Conferencing , 1995 .

[25]  David W. Johnson,et al.  Active Learning: Cooperation in the College Classroom , 2006 .

[26]  Marilla D. Svinicki,et al.  CATs: A Student's Gateway to Better Learning , 1998 .