Expressive virtual characters for social demonstration games
暂无分享,去创建一个
[1] Catherine Pelachaud,et al. Emotion and Attitude Modeling for Non-player Characters , 2016 .
[2] David R. Traum,et al. Dynamic movement and positioning of embodied agents in multiparty conversations , 2007, AAMAS '07.
[3] Catherine Pelachaud,et al. Modelling multimodal expression of emotion in a virtual agent , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[4] Catherine Pelachaud,et al. Conversational Behavior Reflecting Interpersonal Attitudes in Small Group Interactions , 2015, IVA.
[5] Maurizio Mancini,et al. Implementing Expressive Gesture Synthesis for Embodied Conversational Agents , 2005, Gesture Workshop.
[6] Gabriel Skantze,et al. IrisTK: a statechart-based toolkit for multi-party face-to-face interaction , 2012, ICMI '12.
[7] Catherine Pelachaud,et al. Multimodal expressive embodied conversational agents , 2005, ACM Multimedia.
[8] A. Todorov,et al. The functional basis of face evaluation , 2008, Proceedings of the National Academy of Sciences.
[9] Reinhold Rauh,et al. Animated Faces, Abstractions and Autism , 2014, IVA.
[10] Gunnar Bohné. Emotions at play : gaining emotional knowledge using a video game , 2014 .
[11] Kerstin Dautenhahn,et al. Developing Relationships Between Autonomous Agents: Promoting Pro-Social Behaviour Through Virtual Learning Environments Part I , 2009 .
[12] Emma Ashwin,et al. Can emotion recognition be taught to children with autism spectrum conditions? , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[13] Paolo Burelli,et al. Game Cinematography: From Camera Control to Player Emotions , 2016 .
[14] S. Baron-Cohen,et al. Enhancing Emotion Recognition in Children with Autism Spectrum Conditions: An Intervention Using Animated Vehicles with Real Emotional Faces , 2010, Journal of autism and developmental disorders.
[15] E. Hall,et al. The Hidden Dimension , 1970 .
[16] C. Pelachaud,et al. Facial Expressions of Emotions for Virtual Characters , 2015 .
[17] Kerstin Dautenhahn,et al. Designing an Educational Game Facilitating Children's Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics , 2009, IVA.
[18] Aleksandr Kogan,et al. The sociocultural appraisals, values, and emotions (SAVE) framework of prosociality: core processes from gene to meme. , 2014, Annual review of psychology.
[19] R. Rauh,et al. Categorical Perception of Emotional Facial Expressions in Video Clips with Natural and Artificial Actors : A Pilot Study , 2010 .
[20] S. Marsella,et al. Expressing Emotion Through Posture and Gesture , 2015 .
[21] S. Baron-Cohen,et al. Systemizing empathy: Teaching adults with Asperger syndrome or high-functioning autism to recognize complex emotions using interactive multimedia , 2006, Development and Psychopathology.
[22] Subramanian Ramanathan,et al. SALSA: A Novel Dataset for Multimodal Group Behavior Analysis , 2015, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[23] Loïc Kessous,et al. Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speech , 2008, Affect and Emotion in Human-Computer Interaction.