Expressive virtual characters for social demonstration games

Virtual characters are an integral part of many game and learning environments and have practical applications as tutors, demonstrators or even representations of the user. However, creating virtual character behaviors can be a time-consuming and complex task requiring substantial technical expertise. To accelerate and better enable the use of virtual characters in social games, we present a virtual character behavior toolkit for the development of expressive virtual characters. It is a midlleware toolkit which sits on top of the game engine with a focus on providing high-level character behaviors to quickly create social games. The toolkit can be adapted to a wide range of scenarios related to social interactions with individuals and groups at multiple distances in the virtual environment and supports customization and control of facial expressions, body animations and group formations. We describe the design of the toolkit, providing an examplar of a small game that is being created with it and our intended future work on the system.

[1]  Catherine Pelachaud,et al.  Emotion and Attitude Modeling for Non-player Characters , 2016 .

[2]  David R. Traum,et al.  Dynamic movement and positioning of embodied agents in multiparty conversations , 2007, AAMAS '07.

[3]  Catherine Pelachaud,et al.  Modelling multimodal expression of emotion in a virtual agent , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.

[4]  Catherine Pelachaud,et al.  Conversational Behavior Reflecting Interpersonal Attitudes in Small Group Interactions , 2015, IVA.

[5]  Maurizio Mancini,et al.  Implementing Expressive Gesture Synthesis for Embodied Conversational Agents , 2005, Gesture Workshop.

[6]  Gabriel Skantze,et al.  IrisTK: a statechart-based toolkit for multi-party face-to-face interaction , 2012, ICMI '12.

[7]  Catherine Pelachaud,et al.  Multimodal expressive embodied conversational agents , 2005, ACM Multimedia.

[8]  A. Todorov,et al.  The functional basis of face evaluation , 2008, Proceedings of the National Academy of Sciences.

[9]  Reinhold Rauh,et al.  Animated Faces, Abstractions and Autism , 2014, IVA.

[10]  Gunnar Bohné Emotions at play : gaining emotional knowledge using a video game , 2014 .

[11]  Kerstin Dautenhahn,et al.  Developing Relationships Between Autonomous Agents: Promoting Pro-Social Behaviour Through Virtual Learning Environments Part I , 2009 .

[12]  Emma Ashwin,et al.  Can emotion recognition be taught to children with autism spectrum conditions? , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.

[13]  Paolo Burelli,et al.  Game Cinematography: From Camera Control to Player Emotions , 2016 .

[14]  S. Baron-Cohen,et al.  Enhancing Emotion Recognition in Children with Autism Spectrum Conditions: An Intervention Using Animated Vehicles with Real Emotional Faces , 2010, Journal of autism and developmental disorders.

[15]  E. Hall,et al.  The Hidden Dimension , 1970 .

[16]  C. Pelachaud,et al.  Facial Expressions of Emotions for Virtual Characters , 2015 .

[17]  Kerstin Dautenhahn,et al.  Designing an Educational Game Facilitating Children's Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics , 2009, IVA.

[18]  Aleksandr Kogan,et al.  The sociocultural appraisals, values, and emotions (SAVE) framework of prosociality: core processes from gene to meme. , 2014, Annual review of psychology.

[19]  R. Rauh,et al.  Categorical Perception of Emotional Facial Expressions in Video Clips with Natural and Artificial Actors : A Pilot Study , 2010 .

[20]  S. Marsella,et al.  Expressing Emotion Through Posture and Gesture , 2015 .

[21]  S. Baron-Cohen,et al.  Systemizing empathy: Teaching adults with Asperger syndrome or high-functioning autism to recognize complex emotions using interactive multimedia , 2006, Development and Psychopathology.

[22]  Subramanian Ramanathan,et al.  SALSA: A Novel Dataset for Multimodal Group Behavior Analysis , 2015, IEEE Transactions on Pattern Analysis and Machine Intelligence.

[23]  Loïc Kessous,et al.  Emotion Recognition through Multiple Modalities: Face, Body Gesture, Speech , 2008, Affect and Emotion in Human-Computer Interaction.