Subtle cueing for visual search in head-tracked head worn displays

Goal-oriented visual search in augmented reality can be facilitated by using visual cues to call attention to a target. However, traditional use of explicit cues can degrade visual search performance due to scene distortion, occlusion and addition of visual clutter. In contrast, Subtle Cueing has been previously proposed as an alter-native to explicit cueing, but little is known about how well it works for head-tracked head worn displays (HWDs). We investigated the effect of Subtle Cueing for head-tracked head worn displays, using visual search research methods in simulated augmented reality environments. Our user study found that Subtle Cueing improves visual search performance, and serves as a feasible cueing mechanism for AR environments using HWDs.

[1]  Thomas Alexander,et al.  Optimal Font Size for Head-Mounted-Displays in Outdoor Applications , 2008, 2008 12th International Conference Information Visualisation.

[2]  Henry Been-Lirn Duh,et al.  Subtle cueing for visual search in augmented reality , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

[3]  Stephen R. Ellis,et al.  Visual clutter management in augmented reality: Effects of three label separation methods on spatial judgments , 2009, 2009 IEEE Symposium on 3D User Interfaces.

[4]  Frank Biocca,et al.  Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms , 2006, CHI.

[5]  Yuanzhen Li,et al.  Measuring visual clutter. , 2007, Journal of vision.

[6]  Steven K. Feiner,et al.  Perceptual issues in augmented reality revisited , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.

[7]  Stephen DiVerdi,et al.  Annotation in outdoor augmented reality , 2009, Comput. Graph..

[8]  G. Shulman,et al.  Moving attention through visual space. , 1979, Journal of experimental psychology. Human perception and performance.

[9]  U. Neisser VISUAL SEARCH. , 1964, Scientific American.