Virtual Reality-Based Environments for Learning and Training

Learning and training are complex and complement processes. Started from the early ages, learning had to find continuously motivational factors in order to become effective and evolutive. But if there are some practical skills to be acquired, training must be also involved, in order to complete this symbiotic relationship between the two complement levels of knowledge, theoretical and practical abilities. Within an Educational Virtual Environment (EVE), Virtual Reality (VR) could offer very interesting instrument to enhance the motivation of in learning and effectiveness in training. Due to its significant motivational dimension we are considering these technologies as part of our current educational/training processes.

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