imagine space fused with data a model for mixed reality architecture

The paper presents a conceptual model of a Mixed Reality architecture by the fusion of physical and digital space exemplified with the Murmuring Fields scenario. The concept of spatial perception is supported by perceptive interfaces superimposing different levels of reality. This situation shapes the performers experience of being present in Mixed Reality space by acting. The structure of this Mixed Reality architecture is a notation system describing layers of physical and digital space for a hypermedia storybook. The interconnected space creates a new framework for communication and interaction. To this end, the result is eMUSE, electronic Multi-user stage environment for rapid prototyping of Mixed Reality architectures. 1. Envisioning Mixed Reality Imagine space fused with data. Imagine data representing a tangible situation. The underlying paradigm of Mixed Reality (MR) is that of an information space merging components of physical and digital information. The metaphor we use for MR space is that of a room furnished with data. The basic idea is the linking of physical and digital space by perceptive interfaces. Fig 1 Interacting in a room furnished with data. The room stands for a physical interaction space but the furniture of data is virtual and stands for an information space. It is a spatially organised information architecture in which data is revealed through users‘ movement and action in the combined real-virtual space, and through interaction with other users. This theatrical model is used to structure and act within day-to-day spaces. MR architecture opens up windows to data-space; conversely data-space becomes present in real space. Movement is information and reveals data from virtual space as if it were in physical space. 1.1 Sketching Mixed Reality architecture Our approach to MR space is as an interconnection of the real and the virtual that produces a new framework for communication and interaction. The physical space is fused with the digital space. The user’s exploration of the virtual space is connected to both real space and other users’ experiences.