Author ' s personal copy Augmented Reality Visual manipulations for motor rehabilitation
暂无分享,去创建一个
Thomas W. Schubert | E. Franz | L. Hale | Brian Dixon | S. Hoermann | G. McGregor | H. Regenbrecht | Julia Hoermann | Claudia Ott
[1] J. Geertzen,et al. Mirror box therapy added to cognitive behavioural therapy in three chronic complex regional pain syndrome type I patients: a pilot study , 2007, International journal of rehabilitation research. Internationale Zeitschrift fur Rehabilitationsforschung. Revue internationale de recherches de readaptation.
[2] Paul F. M. J. Verschure,et al. Interactive visuo-motor therapy system for stroke rehabilitation , 2007, Medical & Biological Engineering & Computing.
[3] M. Patton. Qualitative research and evaluation methods , 1980 .
[4] E. Altschuler,et al. Mirror therapy in a patient with a fractured wrist and no active wrist extension , 2008, Scandinavian journal of plastic and reconstructive surgery and hand surgery.
[5] David R. Rowland. The brain that changes itself: Stories of personal triumph from the frontiers of brain science , 2010 .
[6] Henk J. Stam,et al. Mirror therapy in patients with causalgia (complex regional pain syndrome type II) following peripheral nerve injury: two cases. , 2008, Journal of rehabilitation medicine.
[7] Ergonomic requirements for office work with visual display terminals ( VDTs ) — Part 11 : Guidance on usability , 1998 .
[8] Holger Regenbrecht,et al. Out of reach? — A novel AR interface approach for motor rehabilitation , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[9] Elizabeth A. Franz,et al. Fooling the brain into thinking it sees both hands moving enhances bimanual spatial coupling , 2004, Experimental Brain Research.
[10] Michael Recce,et al. A Virtual RealityBased Exercise System for Hand Rehabilitation Post-Stroke , 2005, Presence: Teleoperators & Virtual Environments.
[11] Jilyan Decker,et al. Wiihabilitation : Rehabilitation of Wrist Flexion and Extension Using a Wiimote-Based Game System , 2009 .
[12] Uri Feintuch,et al. VirHab - A virtual reality system for treatment of chronic pain and disability , 2009, 2009 Virtual Rehabilitation International Conference.
[13] Maria V. Sanchez-Vives,et al. First Person Experience of Body Transfer in Virtual Reality , 2010, PloS one.
[14] Jeffrey A. Lewis,et al. The Rutgers Arm, a Rehabilitation System in Virtual Reality: A Pilot Study , 2006, Cyberpsychology Behav. Soc. Netw..
[15] D. Rand,et al. The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation , 2008, Journal of neurologic physical therapy : JNPT.
[16] Holger Regenbrecht,et al. The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.
[17] E. Tunik,et al. Innovative approaches to the rehabilitation of upper extremity hemiparesis using virtual environments. , 2009, European journal of physical and rehabilitation medicine.
[18] M. Levin,et al. Virtual Reality in Stroke Rehabilitation: A Meta-Analysis and Implications for Clinicians , 2011, Stroke.
[19] Holger Regenbrecht,et al. Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box , 2011, PRESENCE: Teleoperators and Virtual Environments.
[20] V. Ramachandran,et al. Size reduction using Mirror Visual Feedback (MVF) reduces phantom pain , 2009, Neurocase.
[21] S Bermudez i Badia,et al. A virtual reality system for motor and cognitive neurorehabilitation , 2007 .
[22] Mark Hallett,et al. Cortical reorganization and associated functional motor recovery after virtual reality in patients with chronic stroke: an experimenter-blind preliminary study. , 2005, Archives of physical medicine and rehabilitation.
[23] H. Bülthoff,et al. Merging the senses into a robust percept , 2004, Trends in Cognitive Sciences.
[24] C. Maihöfner,et al. Complex regional pain syndromes: new pathophysiological concepts and therapies , 2010, European journal of neurology.
[25] Zhengyou Zhang,et al. A Flexible New Technique for Camera Calibration , 2000, IEEE Trans. Pattern Anal. Mach. Intell..
[26] John L. Bradshaw,et al. Central mechanisms in phantom limb perception: The past, present and future , 2007, Brain Research Reviews.
[27] C. Spence,et al. Visual distortion of a limb modulates the pain and swelling evoked by movement , 2008, Current Biology.
[28] P. Verschure,et al. Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation , 2010, Journal of NeuroEngineering and Rehabilitation.
[29] V. Ramachandran,et al. Synaesthesia in phantom limbs induced with mirrors , 1996, Proceedings of the Royal Society of London. Series B: Biological Sciences.
[30] G. Moseley,et al. The context of a noxious stimulus affects the pain it evokes , 2007, Pain.
[31] M. Levin,et al. Virtual Reality in Stroke Rehabilitation: A Systematic Review of its Effectiveness for Upper Limb Motor Recovery , 2007, Topics in stroke rehabilitation.
[32] R.S. Leder,et al. Nintendo Wii remote for computer simulated arm and wrist therapy in stroke survivors with upper extremity hemipariesis , 2008, 2008 Virtual Rehabilitation.
[33] H. Stam,et al. ''Playstation eyetoy games'' improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial. , 2008, European journal of physical and rehabilitation medicine.
[34] Hongliu Yu,et al. Motor rehabilitation training after stroke using haptic handwriting and games , 2010 .
[35] Jiping He,et al. An Adaptive Mixed Reality Training System for Stroke Rehabilitation , 2010, IEEE Transactions on Neural Systems and Rehabilitation Engineering.
[36] James R. Lewis,et al. IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use , 1995, Int. J. Hum. Comput. Interact..
[37] Hannes Kaufmann,et al. Full body interaction for serious games in motor rehabilitation , 2011, AH '11.
[38] H. Karbe,et al. Mirror Therapy Promotes Recovery From Severe Hemiparesis: A Randomized Controlled Trial , 2009, Neurorehabilitation and neural repair.
[39] T. Mexia,et al. Author ' s personal copy , 2009 .
[40] G.C. Burdea,et al. The Rutgers Arm II rehabilitation system , 2008, 2008 Virtual Rehabilitation.
[41] H. Hoffman,et al. Virtual Reality Pain Control During Burn Wound Debridement in the Hydrotank , 2008, The Clinical journal of pain.
[42] Michael McNeill,et al. Virtual reality in the rehabilitation of the upper limb after stroke: the user's perspective , 2004 .
[43] Mariano Alcañiz Raya,et al. VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation , 2005, Smart Graphics.
[44] A. Sirigu,et al. Illusory movements of the paralyzed limb restore motor cortex activity , 2003, NeuroImage.
[45] Andrea Gaggioli,et al. The virtual reality mirror: Mental practice with augmented reality for post-stroke rehabilitation: (705572011-034) , 2005 .
[46] H. Sveistrup,et al. Application of virtual reality in upper limb rehabilitation , 2008, 2008 Virtual Rehabilitation.
[47] George A. Mensah,et al. The atlas of heart disease and stroke , 2005 .
[48] Howard Poizner,et al. Development and application of virtual reality technology to improve hand use and gait of individuals post-stroke. , 2004, Restorative neurology and neuroscience.
[49] Soha Saleh,et al. Robotically facilitated virtual rehabilitation of arm transport integrated with finger movement in persons with hemiparesis , 2011, Journal of NeuroEngineering and Rehabilitation.
[50] Darryl Charles,et al. Optimising engagement for stroke rehabilitation using serious games , 2009, The Visual Computer.
[51] Paul F. M. J. Verschure,et al. Stroke rehabilitation using the Rehabilitation Gaming System (RGS): initial re-sults of a clinical study. , 2008 .
[52] Hunter G. Hoffman,et al. Virtual Reality Pain Control during Physical Therapy Range of Motion Exercises for a Patient with Multiple Blunt Force Trauma Injuries , 2009, Cyberpsychology Behav. Soc. Netw..