SAR simulation of three-dimensional scenes
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In this paper we examine the SAR raw signal simulation of extended mountainous natural terrain. In order to cope with this goal we need to consider some problems relative to the evaluation of the backscattering pattern and of the efficient and correct inclusion of the SAR system unit response. In particular, and with regard to the first issue inclusion of the third dimension requires accommodation of its coarse description. Subjective and objective norms in order to judge the simulation results are presented and discussed, together with a number of examples.