Using 3D sound as a navigational aid in virtual environments

As current virtual environments are less visually rich than real-world environments, careful consideration must be given to their design to ameliorate the lack of visual cues. One important design criterion in this respect is to make certain that adequate navigational cues are incorporated into complex virtual worlds. In this paper we show that adding 3D spatialized sound to a virtual environment can help people navigate through it. We conducted an experiment to determine if the incorporation of 3D sound (a) helps people find specific locations in the environment, and (b) influences the extent to which people acquire spatial knowledge about their environment. Our results show that the addition of 3D sound did reduce time taken to locate objects in a complex environment. However, the addition of sound did not increase the amount of spatial knowledge users were able to acquire. In fact, the addition of 3D auditory sound cues appears to suppress the development of overall spatial knowledge of the virtual environment.

[1]  D. Kimura,et al.  Sex differences in route-learning , 1993 .

[2]  Woodrow Barfield,et al.  Presence in virtual environments as a function of visual and auditory cues , 1995, Proceedings Virtual Reality Annual International Symposium '95.

[3]  Rudy Darken,et al.  A toolset for navigation in virtual environments , 1993, UIST '93.

[4]  J. P. Morgan,et al.  Design and Analysis: A Researcher's Handbook , 2005, Technometrics.

[5]  J. Peponis,et al.  Finding the Building in Wayfinding , 1990 .

[6]  Abdelsalam Helal,et al.  Drishti: an integrated navigation system for visually impaired and disabled , 2001, Proceedings Fifth International Symposium on Wearable Computers.

[7]  Bruce N. Walker,et al.  Effect of Beacon Sounds on Navigation Performance in a Virtual Reality Environment , 2003 .

[8]  J. Guilford The Guilford‐Zimmerman Aptitude Survey , 1956 .

[9]  D R Begault,et al.  Head-Up Auditory Displays for Traffic Collision Avoidance System Advisories: A Preliminary Investigation , 1993, Human factors.

[10]  Shannon Dawn Moeser Cognitive Mapping in a Complex Building , 1988 .

[11]  Rick Kazman,et al.  Audio enhanced 3D interfaces for visually impaired users , 1996, CHI '96.

[12]  Tapio Lokki,et al.  Comparison of auditory, visual, and audiovisual navigation in a 3D space , 2005, TAP.

[13]  J M Loomis,et al.  Active localization of virtual sounds. , 1990, The Journal of the Acoustical Society of America.

[14]  T Letowski,et al.  Evaluation of acoustic beacon characteristics for navigation tasks , 2000, Ergonomics.

[15]  C. Lawton,et al.  Individual- and Gender-Related Differences in Indoor Wayfinding , 1996 .