Forming the Dog Internet
暂无分享,去创建一个
Andrés Lucero | Ilyena Hirskyj-Douglas | Roosa Piitulainen | A. Lucero | I. Hirskyj-Douglas | Roosa Piitulainen
[1] Maarten H. Lamers,et al. Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics , 2015, ICEC.
[2] C. Mancini,et al. Understanding Dogs' Engagement with Interactive Games: Interaction Style, Behaviour and Personality , 2020, ACI.
[3] Blaine A. Price,et al. Understanding the Interaction Between Animals and Wearables: The Wearer Experience of Cats , 2020, Conference on Designing Interactive Systems.
[4] Clara Mancini,et al. The Emerging Nature of Participation in Multispecies Interaction Design , 2018, Conference on Designing Interactive Systems.
[5] Charlotte Robinson,et al. Canine Co-design: Investigating Buttons as an Input Modality for Dogs , 2020, Conference on Designing Interactive Systems.
[6] Antti Vehkaoja,et al. Happy dogs and happy owners: using dog activity monitoring technology in everyday life , 2018, ACI.
[7] S. Marshall-Pescini,et al. Dogs' Social Referencing towards Owners and Strangers , 2012, PloS one.
[8] F. Range,et al. Social learning from humans or conspecifics: differences and similarities between wolves and dogs , 2013, Front. Psychol..
[9] Steve North,et al. Hey, where's my hay?: design fictions in horse-computer interaction , 2017, ACI.
[10] Frank Vetere,et al. Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals , 2020, Conference on Designing Interactive Systems.
[11] David Roberts,et al. Canine-Centered Computing , 2017, Found. Trends Hum. Comput. Interact..
[12] Yoram Chisik,et al. P for Politics D for Dialogue: Reflections on Participatory Design with Children and Animals , 2019, ACI.
[13] Clara Mancini,et al. Sensing the shape of canine responses to cancer , 2015, Advances in Computer Entertainment.
[14] Clara Mancini,et al. User centered design approaches to measuring canine behavior: tail wagging as a measure of user experience , 2018, ACI.
[15] Peter Bennett,et al. Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design , 2018, ACI.
[16] Helen Sharp,et al. Designing Interactive Toys for Elephants , 2015, CHI PLAY.
[17] Carman Neustaedter,et al. Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats , 2013, CSCW '13.
[18] Janet C. Read,et al. Who Is Really In The Center Of Dog Computer Design? , 2014, ACE '14 Workshops.
[19] Hill Hiroki Kobayashi,et al. Playful rocksalt system: animal-computer interaction design in wild environments , 2015, Advances in Computer Entertainment.
[20] Clara Mancini,et al. Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability , 2013, CHI Extended Abstracts.
[21] Janet C. Read,et al. Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction , 2018, Multimodal Technol. Interact..
[22] Adrian David Cheok,et al. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet , 2006, Personal and Ubiquitous Computing.
[23] Martin Kaltenbrunner,et al. Animals Make Music: A Look at Non-Human Musical Expression , 2018, Multimodal Technologies and Interaction.
[24] Kimberly M. Christopherson. The positive and negative implications of anonymity in Internet social interactions: "On the Internet, Nobody Knows You're a Dog" , 2007, Comput. Hum. Behav..
[25] Janet C. Read,et al. A dog centred approach to the analysis of dogs' interactions with media on TV screens , 2017, Int. J. Hum. Comput. Stud..
[26] Janet C. Read,et al. DoggyVision: Examining how dogs (Canis familiaris) interact with media using a dog-driven proximity tracker device. , 2018, Animal Behavior and Cognition.
[27] Alexandre Pongrácz Rossi,et al. A dog using skype , 2016, ACI.
[28] Ida Kathrine Hammeleff Jørgensen,et al. Designing for intuitive use for non-human users , 2015, Advances in Computer Entertainment.
[29] Ilyena Hirskyj-Douglas,et al. Music for Monkeys: Building Methods to Design with White-Faced Sakis for Animal-Driven Audio Enrichment Devices , 2020, Animals : an open access journal from MDPI.
[30] H. Wirman. Games for/with strangers - captive orangutan (Pongo Pygmaeus) touch screen play , 2014 .
[31] Gregory D. Abowd,et al. Training collar-sensed gestures for canine communication , 2016, ACI.
[32] Kaisa Väänänen,et al. The secret life of my dog: design and evaluation of paw tracker concept , 2011, Mobile HCI.
[33] H. Root-Gutteridge,et al. Is Nothing Better Than Something?: A Preliminary Investigation into Disembodied Stimuli for Home Alone Dogs , 2020, ACI.
[34] L. Huber,et al. Neural Responses of Pet Dogs Witnessing Their Caregiver’s Positive Interactions with a Conspecific: An fMRI Study , 2021, Cerebral cortex communications.
[35] Thad Starner,et al. Canine computer interaction: towards designing a touchscreen interface for working dogs , 2016, ACI.
[36] Eric P.S. Baumer,et al. Usees , 2015, CHI.
[37] Janet C. Read,et al. Giving ideas an equal chance: inclusion and representation in participatory design with children , 2014, IDC.
[38] R. Christley,et al. “More Attention than Usual”: A Thematic Analysis of Dog Ownership Experiences in the UK during the First COVID-19 Lockdown , 2021, Animals : an open access journal from MDPI.
[39] Mark Gaved,et al. Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research , 2018, CHI Extended Abstracts.
[40] Ben Kirman,et al. Power, participation, and the dog internet , 2016, Interactions.
[41] Thad Starner,et al. A method to evaluate haptic interfaces for working dogs , 2017, Int. J. Hum. Comput. Stud..
[42] Stefano Gualeni,et al. Becoming with: towards the inclusion of animals as participants in design processes , 2016, ACI.
[43] Ann Morrison,et al. The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs , 2016, ACI.
[44] Helen Sharp,et al. More Than Human Aesthetics: Interactive Enrichment for Elephants , 2020, Conference on Designing Interactive Systems.
[45] Ludwig Huber,et al. Dogs Can Discriminate Emotional Expressions of Human Faces , 2015, Current Biology.
[46] Oskar Juhlin,et al. Theorizing animal-computer interaction as machinations , 2017, Int. J. Hum. Comput. Stud..
[47] Mikael Evander,et al. An echolocation visualization and interface system for dolphin research. , 2008, The Journal of the Acoustical Society of America.
[48] Clara Mancini,et al. Canine-centered interface design: supporting the work of diabetes alert dogs , 2014, CHI.