Interactive learning of consensus sequences in genetic programming for evolution of snake-like robot
暂无分享,去创建一个
[1] C. Blackstone. The Neuron: Cell and Molecular Biology , 2003 .
[2] M. Fujita,et al. Evolution of dynamic gaits for a robot , 2000, 2000 Digest of Technical Papers. International Conference on Consumer Electronics. Nineteenth in the Series (Cat. No.00CH37102).
[3] Kazuyuki Ito,et al. Emergence of adaptive behaviors by redundant robots - robustness to changes environment and failures , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..
[4] Lawrence S. Sugiyama. Evolutionary psychology: The new science of the mind , 2001 .
[5] David E. Goldberg,et al. Genetic Algorithms in Search Optimization and Machine Learning , 1988 .
[6] F. Matsuno,et al. Application of reinforcement learning to hyper-redundant system - Acquisition of locomotion pattern of snake like robot - , 2001 .
[7] D. E. Goldberg,et al. Genetic Algorithms in Search , 1989 .
[8] D. Goldberg,et al. BOA: the Bayesian optimization algorithm , 1999 .
[9] Michael O'Neill,et al. Grammatical evolution - evolutionary automatic programming in an arbitrary language , 2003, Genetic programming.
[10] Hussein A. Abbass,et al. Grammar model-based program evolution , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[11] Hideyuki Takagi,et al. Interactive evolutionary computation: fusion of the capabilities of EC optimization and human evaluation , 2001, Proc. IEEE.
[12] Tetsuya Iwasaki,et al. Serpentine locomotion with robotic snakes , 2002 .
[13] Hitoshi Iba,et al. Integration of Genetic Programming and Reinforcement Learning for Real Robots , 2003, GECCO.
[14] Karl Sims,et al. Evolving 3D Morphology and Behavior by Competition , 1994, Artificial Life.
[15] Peter A. N. Bosman,et al. Learning Probabilistic Tree Grammars for Genetic Programming , 2004, PPSN.
[16] Hendrik James Antonisse,et al. A Grammar-Based Genetic Algorithm , 1990, FOGA.
[17] Una-May O'Reilly,et al. Genetic Programming II: Automatic Discovery of Reusable Programs. , 1994, Artificial Life.
[18] Mikhail Prokopenko,et al. Evolving Spatiotemporal Coordination in a Modular Robotic System , 2006, SAB.
[19] Shigenobu Kobayashi,et al. Reinforcement learning of walking behavior for a four-legged robot , 2001, Proceedings of the 40th IEEE Conference on Decision and Control (Cat. No.01CH37228).
[20] John R. Koza,et al. Genetic programming - on the programming of computers by means of natural selection , 1993, Complex adaptive systems.
[21] 山田 祐,et al. Open Dynamics Engine を用いたスノーボードロボットシミュレータの開発 , 2007 .
[22] Peter J. Bentley,et al. Evolving Motion of Robots with Muscles , 2003, EvoWorkshops.
[23] Thomas S. Ray. Aesthetically Evolved Virtual Pets , 2001, Leonardo.
[24] Lynn Helena Caporale. Darwin in the genome : molecular strategies in biological evolution , 2003 .
[25] Ivan Tanev,et al. Exploring the Analogy in the Emergent Properties of Locomotion Gaits of Snakebot Adapted to Challenging Terrain and Partial Damage , 2006 .