Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR
暂无分享,去创建一个
This demo features an embodiment of Smart Eye-tracking Enabled Networking (SEEN), a novel content delivery method for optimizing the provision of 360° video streaming. SEEN relies on eye-gaze information from connected eye trackers to provide high quality, in real time, in the proximity of users' fixations points, while lowering the quality at the periphery of the users' fields of view. The goal is to exploit the characteristics of the human vision to reduce the bandwidth required for the mobile provision of future data intensive services in Virtual Reality (VR). This demo provides a tangible experience of the tradeoffs among bandwidth consumption, network performances (RTT) and Quality of Experience (QoE) associated with SEEN's novel content provision mechanisms.
[1] Gary J. Sullivan,et al. Overview of the High Efficiency Video Coding (HEVC) Standard , 2012, IEEE Transactions on Circuits and Systems for Video Technology.
[2] Konrad Tollmar,et al. Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences , 2018, IEEE Transactions on Visualization and Computer Graphics.
[3] Mohamed Hefeeda,et al. Streaming Virtual Reality Content , 2016, ArXiv.