Present-ing the user: constructing the persona
暂无分享,去创建一个
[1] D. Schoen,et al. The Reflective Practitioner: How Professionals Think in Action , 1985 .
[2] Jörn Messeter,et al. Partner Engaged Design New Challenges For Workplace Design , 2002 .
[3] Alan Cooper,et al. The Inmates are Running the Asylum , 1999, Software-Ergonomie.
[4] Tomas Sokoler,et al. VideoTable: a tangible interface for collaborative exploration of video material during design sessions , 2002, CHI Extended Abstracts.
[5] Lene Nielsen,et al. From user to character: an investigation into user-descriptions in scenarios , 2002, DIS '02.
[6] Lucy A. Suchman,et al. Reflections on a Work-Oriented Design Project , 1996, Hum. Comput. Interact..
[7] Nigel Cross,et al. Developments in design methodology , 1984 .
[8] Joep W. Frens,et al. Interaction relabelling and extreme characters: methods for exploring aesthetic interactions , 2000, DIS '00.
[9] Bob Anderson,et al. The user as a scenic feature of the design space , 1994 .
[10] William W. Gaver,et al. Design: Cultural probes , 1999, INTR.
[11] Donald A. Schön. The reflective practitioner : how professionals think in action , 1986 .
[12] Herbert A. Simon,et al. The Structure of Ill Structured Problems , 1973, Artif. Intell..
[13] Steven M. Smith,et al. Creative Cognition: Theory, Research, and Applications , 1996 .
[14] Mark D. Gross,et al. Concept design games , 1988 .
[15] Terry Trickett,et al. Design at Work , 1992 .
[16] Yvonne Rogers,et al. What Are Workplace Studies For? , 1995, ECSCW.
[17] Susan Leigh Star,et al. The Structure of Ill-Structured Solutions: Boundary Objects and Heterogeneous Distributed Problem Solving , 1989, Distributed Artificial Intelligence.
[18] Jacob Buur,et al. Video card game: an augmented environment for user centred design discussions , 2000, DARE '00.
[19] Jesper Simonsen,et al. Participatory Design at a Radio Station , 2004, Computer Supported Cooperative Work (CSCW).
[20] Wendy E. Mackay,et al. Proceedings of DARE 2000 on Designing augmented reality environments , 2000 .
[21] Martin Johansson,et al. Contextualizing mobile IT , 2004, DIS '04.
[22] Tomas Sokoler,et al. Beyond the Control Room: Mobile Devices for Spatially Distributed Interaction on Industrial Process Plants , 2000, HUC.
[23] Seymour Papert,et al. Mindstorms: Children, Computers, and Powerful Ideas , 1981 .
[24] Jörn Messeter,et al. Facilitating collaboration through design games , 2004, PDC 04.
[25] Pelle Ehn,et al. Work-oriented design of computer artifacts , 1989 .
[26] H. Rittel,et al. Dilemmas in a general theory of planning , 1973 .
[27] David Hakken. Work‐Oriented Design of Computer Artifacts , 1989 .
[28] Jacob Buur,et al. Taking Video beyond 'Hard Data' in User Centred Design , 2000 .
[29] Jonathan Grudin,et al. Personas, Participatory Design and Product Development: An Infrastructure for Engagement , 2002 .
[30] Louis L. Bucciarelli,et al. Designing Engineers , 1994 .
[31] Herbert A. Simon,et al. The Structure of Ill-Structured Problems , 1977 .
[32] P.A.A. van den Besselaar,et al. Artful integration: interweaving media, materials and practices. , 2004 .
[33] Mitchel Resnick,et al. Constructionism in Practice: Designing, Thinking, and Learning in A Digital World , 1996 .
[34] Pelle Ehn,et al. From System Descriptions to Scripts for Action , 1992 .
[35] Liam J. Bannon,et al. Questioning Representations , 1991, ECSCW.