Playful participation for learning in higher education — The introduction of participatory role play simulation in a course at Hedmark University College

A playful approach to supplement theoretical input in lectures, are role play simulations. The role play simulation tested out at Hedmark University College, diverts from the more generic form of role play simulations by its participatory approach. This paper presents the results from this complete testing of a methodology developed iteratively. The methodology consists of four stages, where each has been developed separately or in pairs.

[1]  Tom Carney Fourth Generation Evaluation , 1991 .

[2]  Tomaz Amon,et al.  Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning , 2004, J. Educ. Technol. Soc..

[3]  Victoria Hoban,et al.  The Reflective Practitioner , 2013 .

[4]  Susan Sisola Learning as Transformation: Critical Perspectives on a Theory in Progress , 2004 .

[5]  J. Dewey Democracy and education : an introduction to philosophy of education / John Dewey , 1916 .

[6]  M. Csíkszentmihályi Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. , 1990 .

[7]  D. Kolb Experiential Learning: Experience as the Source of Learning and Development , 1983 .

[8]  J. Huizinga Homo Ludens: A Study of the Play-Element in Culture , 1938 .

[9]  J. Dewey Democracy and education : an introduction to the philosophy of education , 1961 .

[10]  Richard Van Eck,et al.  Gaming and Cognition: Theories and Practice from the Learning Sciences , 2010 .

[11]  David R. Michael,et al.  Serious Games: Games That Educate, Train, and Inform , 2005 .

[12]  J. Mezirow Transformative Dimensions of Adult Learning , 1991 .

[13]  R. J. Bogumil,et al.  The reflective practitioner: How professionals think in action , 1985, Proceedings of the IEEE.

[14]  D. Schoen Educating the reflective practitioner , 1987 .

[15]  Clark Aldrich,et al.  Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction , 2009 .

[16]  M. Csíkszentmihályi Creativity: Flow and the Psychology of Discovery and Invention , 1996 .

[17]  W. Huff EXPERIENCE OR EDUCATION , 1968 .

[18]  Tone Vold,et al.  Enhanced learning outcome using participative role play simulation , 2010, 2010 9th International Conference on Information Technology Based Higher Education and Training (ITHET).

[19]  Simon Egenfeldt-Nielsen Overview of research on the educational use of video games , 2006 .

[20]  D. Schoen,et al.  The Reflective Practitioner: How Professionals Think in Action , 1985 .