Scalable AR Integration Pipeline for Immersive Textbook Learning Experience

The availability of learning tools in schools that are accessible to low-income households is generally very limited when compared to most private schools that cater to the well-off masses. Contrarily, the accessibility, and usage of smartphones in the low-income population is surprisingly comparable to that of the medium and high-income populations due to the presence of affordable smartphones. Hence, enhancing the learning experience of children from low-income households through resourceful strategies that utilize smartphones can counter their school’s deficit of learning tools. One such strategy is proposed by this study, where an immersive and interactive learning experience can be created through the integration of Augmented-Reality based visualizations in textbooks that make concepts more appealing and clear. This approach is ideal for low-budget schools as it does not require any setup expenses from students or the school. This pipeline made scalability a key priority in order to accommodate a vast number of AR experiences that can cover an entire curriculum composed of different subjects.

[1]  G. Mills,et al.  Key functions in BIM-based AR platforms , 2023, Automation in Construction.

[2]  J. Yoon,et al.  Development of a Construction-Site Work Support System Using BIM-Marker-Based Augmented Reality , 2023, Sustainability.

[3]  Jayesh S. Pillai,et al.  Exploration of inter-marker interactions in Tangible AR , 2022, VRST.

[4]  U. R,et al.  Marker Based Augmented Reality Food Menu , 2022, 2022 1st International Conference on Computational Science and Technology (ICCST).

[5]  Awakash Prasad,et al.  Secure Domotics using Augmented Reality , 2022, 2022 2nd International Conference on Technological Advancements in Computational Sciences (ICTACS).

[6]  R. Sagawa,et al.  3D endoscope system with AR display superimposing dense and wide-angle-of-view 3D points obtained by using micro pattern projector , 2022, 2022 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC).

[7]  Yunchuan Zhang,et al.  Single-Image Camera Calibration for Furniture Layout Using Natural-Marker-Based Augmented Reality , 2022, IEICE Trans. Inf. Syst..

[8]  Marika Apostolova Trpkovska,et al.  Research on VR/AR integration in education , 2022, 2022 45th Jubilee International Convention on Information, Communication and Electronic Technology (MIPRO).

[9]  Takeshi Naemura,et al.  Imperceptible AR Markers for Near-Screen Mobile Interaction , 2019, IEEE Access.

[10]  Schahram Dustdar,et al.  Web AR: A Promising Future for Mobile Augmented Reality—State of the Art, Challenges, and Insights , 2019, Proceedings of the IEEE.

[11]  Yangsong Zhang,et al.  Improving AR-SSVEP Recognition Accuracy Under High Ambient Brightness Through Iterative Learning , 2023, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[12]  O. Toker,et al.  A Paper-Based Keyboard Using ArUco Codes: ArUco Keyboard , 2022, HCI.