Saliency-driven Depth Compression for 3D Image Warping

Current compression methods compress depth images by incorporating 2D features, which leads to a loss of the detail of the original 3D object in the recovered depth image. The main idea of this paper is to augment 2D features with 3D geometric information to preserve important regions of the depth image. Mesh saliency is used to represent the important regions of the 3D objects, and discontinuity edges are extracted to indicate the important regions of the depth image. We use mesh saliency to guide the adaptive random sampling to generate a random pixel sample of the depth image and then, combine this sample with the depth discontinuity edge to build the sparse depth representation. During the depth reconstruction, the depth image is recovered by using an up- and down-sampling schema with Gaussian bilateral filtering. The effectiveness of the proposed method is validated through 3D image warping applications. The visual and quantitative results show a significant improvement of the synthetic image quality compared with state-of-the-art depth compression methods. Categories and Subject Descriptors (according to ACM CCS) : I.3.m [Computer Graphics]: Miscellaneous— performance

[1]  Karol Myszkowski,et al.  Perceptual depth compression for stereo applications , 2014, Comput. Graph. Forum.

[2]  Shipeng Li,et al.  Kinect-Like Depth Data Compression , 2013, IEEE Transactions on Multimedia.

[3]  Ralph R. Martin,et al.  Generalized Anisotropic Stratified Surface Sampling , 2013, IEEE Transactions on Visualization and Computer Graphics.

[4]  Tomas Akenine-Möller,et al.  Stochastic Depth Buffer Compression using Generalized Plane Encoding , 2013, Comput. Graph. Forum.

[5]  Minh N. Do,et al.  Efficient Techniques for Depth Video Compression Using Weighted Mode Filtering , 2013, IEEE Transactions on Circuits and Systems for Video Technology.

[6]  Aljoscha Smolic,et al.  3D video and free viewpoint video - From capture to display , 2011, Pattern Recognit..

[7]  Hans-Peter Seidel,et al.  Scalable Remote Rendering with Depth and Motion‐flow Augmented Streaming , 2011, Comput. Graph. Forum.

[8]  T. Fujii,et al.  Color based depth up-sampling for depth compression , 2010, 28th Picture Coding Symposium.

[9]  Li-Yi Wei,et al.  Parallel Poisson disk sampling , 2008, ACM Trans. Graph..

[10]  Toshiaki Fujii,et al.  View generation with 3D warping using depth information for FTV , 2009, Signal Process. Image Commun..

[11]  Ares Lagae,et al.  A Comparison of Methods for Generating Poisson Disk Distributions , 2008, Comput. Graph. Forum.

[12]  Li-Yi Wei,et al.  Parallel white noise generation on a GPU via cryptographic hash , 2008, I3D '08.

[13]  Heiko Schwarz,et al.  Overview of the Scalable Video Coding Extension of the H.264/AVC Standard , 2007, IEEE Transactions on Circuits and Systems for Video Technology.

[14]  Peter H. N. de With,et al.  Platelet-based coding of depth maps for the transmission of multiview images , 2006, Electronic Imaging.

[15]  David W. Jacobs,et al.  Mesh saliency , 2005, ACM Trans. Graph..

[16]  George W. Fitzmaurice,et al.  HoverCam: interactive 3D navigation for proximal object inspection , 2005, I3D '05.

[17]  Marc Levoy,et al.  Protected interactive 3D graphics via remote rendering , 2004, ACM Trans. Graph..

[18]  Harpreet S. Sawhney,et al.  A depth map representation for real-time transmission and view-based rendering of a dynamic 3D scene , 2002, Proceedings. First International Symposium on 3D Data Processing Visualization and Transmission.

[19]  Hai Tao,et al.  Compression and transmission of depth maps for image-based rendering , 2001, Proceedings 2001 International Conference on Image Processing (Cat. No.01CH37205).

[20]  Richard Szeliski,et al.  Layered depth images , 1998, SIGGRAPH.

[21]  William Ribarsky,et al.  Real-time, continuous level of detail rendering of height fields , 1996, SIGGRAPH.

[22]  Richard Szeliski,et al.  The lumigraph , 1996, SIGGRAPH.

[23]  Robert L. Cook,et al.  Stochastic sampling in computer graphics , 1988, TOGS.

[24]  Namho Hur,et al.  Depth-image-based rendering for 3DTV service over T-DMB , 2009, Signal Process. Image Commun..

[25]  Jr. Leonard McMillan,et al.  An Image-Based Approach to Three-Dimensional Computer Graphics , 1997 .