Adaptive and playful approach in the MOOC: Thanks to serious game
暂无分享,去创建一个
[1] George Siemens. Connectivism: A Learning Theory for the Digital Age , 2004 .
[2] Guillaume Durand,et al. Challenges to Research in MOOCs , 2014 .
[3] Julia Eichmann,et al. Learning And Instruction Theory Into Practice , 2016 .
[4] Devayani Tirthali,et al. MOOCs: Expectations and Reality. Full Report. , 2014 .
[5] Jean-Charles Marty,et al. A Serious Game Environment to Support Organisational Changes in Enterprise , 2013 .
[6] Armando Fox,et al. From MOOCs to SPOCs , 2013, CACM.
[7] Jean-Charles Marty,et al. Mixed Reality Games , 2015, Int. J. Game Based Learn..
[8] J. Daniel,et al. Making Sense of MOOCs : Musings in a Maze of Myth , Paradox and Possibility Author : , 2013 .
[9] Kurt Squire,et al. Video games in education , 2003, Int. J. Intell. Games Simul..