Create Video Games to Promote Well-Being of Elderly People - A Practice-Driven Guideline
暂无分享,去创建一个
David Leisner | Carmen Zahn | Marco Soldati | Doruk Bildibay | Tabea Iseli | Mario Niederhauser | Markus Recher | C. Zahn | M. Soldati | D. Leisner | Doruk Bildibay | Tabea Iseli | Mario Niederhauser | Markus Recher
[1] Cynthia Kellam Stinson,et al. Structured group reminiscence: an intervention for older adults. , 2009, Journal of continuing education in nursing.
[2] Yngve Sundblad,et al. Co-operative Design — perspectives on 20 years with 'the Scandinavian IT Design Model' , 2000 .
[3] A. Barak,et al. Promoting older adults’ well-being through Internet training and use , 2007, Aging & mental health.
[4] Clay Spinuzzi,et al. The Methodology of Participatory Design , 2005 .
[5] Karolien Poels,et al. Digital game design for elderly users , 2007, Future Play.
[6] Michitaka Hirose,et al. Elderly User Evaluation of Mobile Touchscreen Interactions , 2011, INTERACT.
[7] Eugène Loos,et al. Benefits and factors influencing the design of intergenerational digital games : A Systematic Literature Review , 2017 .
[8] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[9] Clayton Lewis,et al. Designing for usability—key principles and what designers think , 1983, CHI '83.
[10] Robert J. Teather,et al. Position vs. velocity control for tilt-based interaction , 2014, Graphics Interface.
[11] Maic Masuch,et al. Game design for ad-hoc multi-touch gameplay on large tabletop displays , 2010, Future Play.
[12] E. Deci,et al. Self-determination theory: A macrotheory of human motivation, development, and health. , 2008 .
[13] G. Dingle,et al. Social group memberships protect against future depression, alleviate depression symptoms and prevent depression relapse. , 2013, Social science & medicine.
[14] Loretta L. Pecchioni,et al. Beyond Entertainment , 2016, Games Cult..
[15] Eugène Loos,et al. Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review , 2019, HCI.
[16] J. Goldstein,et al. Video games and the elderly , 1997 .
[17] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[18] Edward L. Deci,et al. Intrinsic Motivation and Self-Determination in Human Behavior , 1975, Perspectives in Social Psychology.
[19] Jesse Schell,et al. The Art of Game Design: A book of lenses , 2019 .
[20] G. VandenBos. APA dictionary of psychology , 2007 .
[21] Francisco Nunes,et al. Designing tablet-based games for seniors: the example of CogniPlay, a cognitive gaming platform , 2012, FnG '12.
[22] D. Kort,et al. Senior gamers : preferences, motivations and needs , 2009 .
[23] Raymond M. Klein,et al. A survey of video game preferences in adults: Building better games for older adults , 2017, Entertain. Comput..
[24] Yutaka Yamauchi,et al. Power of peripheral designers: how users learn to design , 2009, DESRIST.