Approximately Solving Sequential Games With Incomplete Information
暂无分享,去创建一个
[1] Nicholas R. Jennings,et al. Approximate and online multi-issue negotiation , 2007, AAMAS '07.
[2] Daphne Koller,et al. Multi-agent algorithms for solving graphical games , 2002, AAAI/IAAI.
[3] Frank Wm. Tompa,et al. Efficiently updating materialized views , 1986, SIGMOD '86.
[4] Andrew McLennan,et al. Gambit: Software Tools for Game Theory , 2006 .
[5] V. S. Subrahmanian,et al. Maintaining views incrementally , 1993, SIGMOD Conference.
[6] Theodore L. Turocy. A dynamic homotopy interpretation of the logistic quantal response equilibrium correspondence , 2005, Games Econ. Behav..
[7] Michael P. Wellman,et al. Constraint satisfaction algorithms for graphical games , 2007, AAMAS '07.
[8] Michael L. Littman,et al. Graphical Models for Game Theory , 2001, UAI.
[9] Qiong Luo,et al. Template-Based Runtime Invalidation for Database-Generated Web Contents , 2004, APWeb.
[10] Michael P. Wellman,et al. Computing approximate bayes-nash equilibria in tree-games of incomplete information , 2004, EC '04.
[11] Pierfrancesco La Mura,et al. SIMULATED ANNEALING OF GAME EQUILIBRIA : A SIMPLE ADAPTIVE PROCEDURE LEADING TO NASHEQUILIBRIUMBY , 2001 .
[12] R. McKelvey,et al. Quantal Response Equilibria for Extensive Form Games , 1998 .
[13] Tuomas Sandholm,et al. Finding equilibria in large sequential games of imperfect information , 2006, EC '06.
[14] Victor R. Lesser,et al. Self-interested database managers playing the view maintenance game , 2008, AAMAS.