The Wheels on the Bot go Round and Round: Robotics Curriculum in Pre-Kindergarten
暂无分享,去创建一个
[1] C. Knox-Quinn. International Society for Technology in Education. , 1992 .
[2] Lorna McKnight,et al. Designing digital experiences for positive youth development: from playpen to playground , 2013 .
[3] Marek P. Michalowski,et al. Keepon : A Playful Robot for Research, Therapy, and Entertainment (Original Paper) , 2009 .
[4] A-K Svensson,et al. Computers in School: Socially Isolating or a Tool to Promote Collaboration? , 2000 .
[5] Radia Perlman,et al. Using Computer Technology to Provide a Creative Learning Environment for Preschool Children. AI Memo 360. , 1976 .
[6] Elizabeth R. Kazakoff,et al. The Effect of a Classroom-Based Intensive Robotics and Programming Workshop on Sequencing Ability in Early Childhood , 2013 .
[7] Albert A. Einsiedel,et al. Developing Career Commitment in STEM-related Fields: Myths versus Reality , 2007 .
[8] J. Steven Reznick,et al. Early Development of Executive Function: A Problem-Solving Framework , 1997 .
[9] B. Rogoff. The Cultural Nature of Human Development , 2003 .
[10] Merredith Portsmore,et al. Bringing Engineering to Elementary School , 2004 .
[11] C. Steele. A threat in the air. How stereotypes shape intellectual identity and performance. , 1997, The American psychologist.
[12] Judy Radich. Technology and interactive media as tools in early childhood programs serving children from birth through age 8 , 2013 .
[13] Arthur J. Reynolds,et al. School-Based Early Childhood Education and Age-28 Well-Being: Effects by Timing, Dosage, and Subgroups , 2011, Science.
[14] Seymour Papert,et al. Mindstorms: Children, Computers, and Powerful Ideas , 1981 .
[15] Marina Umaschi Bers,et al. Teachers as Designers: Integrating Robotics in Early Childhood Education. , 2002 .
[16] L. Markert,et al. Gender Related to Success in Science and Technology. , 1996 .
[17] David Harris Russell,et al. Children's thinking , 1956 .
[18] M. Cole,et al. Mind in society: The development of higher psychological processes. L. S. Vygotsky. , 1978 .
[19] M. Peters,et al. Transforming American Education: Learning Powered by Technology , 2011 .
[20] Mitchel Resnick,et al. Digital manipulatives: new toys to think with , 1998, CHI.
[21] D. Clements. Computers in Early Childhood Mathematics , 2002 .
[22] E. Wartella,et al. Children and computers: new technology--old concerns. , 2000, The Future of children.
[23] M. Bers. The TangibleK Robotics Program: Applied Computational Thinking for Young Children. , 2010 .
[24] Kate Highfield,et al. Robotic toys as a catalyst for mathematical problem solving , 2010 .
[25] Marina Umaschi Bers,et al. Tangible programming in early childhood: Revisiting developmental assumptions through new technologies: Childhood in a digital world , 2009 .
[26] Marina Umaschi Bers,et al. Programming in a Robotics Context in the Kindergarten Classroom: The Impact on Sequencing Skills , 2012 .
[27] B. Rogoff,et al. Learning Together: Children and Adults in a School Community , 2001 .
[28] Chris Rogers,et al. Kindergarten Robotics: Using Robotics to Motivate Math, Science, and Engineering Literacy in Elementary School* , 2006 .
[29] M. Mattis,et al. Women and minorities in science, technology, engineering and mathematics : upping the numbers , 2007 .
[30] Marina Umaschi Bers,et al. Gender differences in kindergarteners’ robotics and programming achievement , 2013 .
[31] D. Clements. Young Children and Technology , 1998 .
[32] R. Burke,et al. Women and minorities in science, technology, engineering and mathematics : upping the numbers , 2007 .
[33] Marina Umaschi Bers,et al. The Role of New Technologies to Foster Positive Youth Development , 2006 .
[34] M. Bers. Blocks to Robots: Learning with Technology in the Early Childhood Classroom , 2008 .
[35] Eric Rosenbaum,et al. Scratch: programming for all , 2009, Commun. ACM.
[36] Mitchel Resnick,et al. Computer as Paintbrush: Technology, Play, and the Creative Society , 2006 .
[37] David Mioduser,et al. Making Sense by Building Sense: Kindergarten Children’s Construction and Understanding of Adaptive Robot Behaviors , 2010, Int. J. Comput. Math. Learn..
[38] Kathy Hirsh-Pasek,et al. Play = Learning: How Play Motivates and Enhances Children's Cognitive and Social-Emotional Growth , 2006 .
[39] Joyce Malyn-Smith,et al. Computational thinking for youth in practice , 2011, INROADS.
[40] Julie Sarama,et al. Building Blocks for early childhood mathematics , 2003 .
[41] Susan Morrissey,et al. EDUCATE TO INNOVATE , 2010 .
[42] Peta Wyeth,et al. How Young Children Learn to Program With Sensor, Action, and Logic Blocks , 2008 .
[43] Robert S. Siegler,et al. Children's thinking, 2nd ed. , 1991 .