Efficiently Rendering Large Volume Data Using Texture Mapping Hardware
暂无分享,去创建一个
[1] P B Hoffer,et al. Computerized three-dimensional segmented human anatomy. , 1994, Medical physics.
[2] Brian Cabral,et al. Accelerated volume rendering and tomographic reconstruction using texture mapping hardware , 1994, VVS '94.
[3] Max A. Viergever,et al. Acceleration of ray-casting using 3-D distance transforms , 1992, Other Conferences.
[4] M. Levoy,et al. Fast volume rendering using a shear-warp factorization of the viewing transformation , 1994, SIGGRAPH.
[5] Rüdiger Westermann,et al. Efficiently using graphics hardware in volume rendering applications , 1998, SIGGRAPH.
[6] Kurt Akeley,et al. RealityEngine graphics , 2000 .
[7] Ricardo S. Avila,et al. A hardware acceleration method for volumetric ray tracing , 1995, Proceedings Visualization '95.
[8] Roni Yagel,et al. Towards Real Time Volume Rendering , 1996 .
[9] Allen Van Gelder,et al. Direct volume rendering with shading via three-dimensional textures , 1996, Proceedings of 1996 Symposium on Volume Visualization.