Investigating the Influence of Virtual Human Entourage Elements on Distance Judgments in Virtual Architectural Interiors

Architectural design drawings commonly include entourage elements: accessory objects, such as people, plants, furniture, etc., that can help to provide a sense of the scale of the depicted structure and “bring the drawings to life” by illustrating typical usage scenarios. In this paper, we describe two experiments that explore the extent to which adding a photo-realistic, three-dimensional model of a familiar person as an entourage element in a virtual architectural model might help to address the classical problem of distance underestimation in these environments. In our first experiment, we found no significant differences in participants' distance perception accuracy in a semi-realistic virtual hallway model in the presence of a static or animated figure of a familiar virtual human, compared to their perception of distances in a hallway model in which no virtual human appeared. In our second experiment, we found no significant differences in distance estimation accuracy in a virtual environment in the presence of a moderately larger-than-life or smaller-than-life virtual human entourage model than when a right-sized virtual human model was used. The results of these two experiments suggest that virtual human entourage has limited potential to influence peoples' sense of the scale of an indoor space, and that simply adding entourage, even including an exact-scale model of a familiar person, will not, on its own, directly evoke more accurate egocentric distance judgments in VR.

[1]  Victoria Interrante,et al.  Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments , 2009, VRST '09.

[2]  Alex T. Anderson On the Human Figure in Architectural Representation , 2002 .

[3]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[4]  Jonathan W. Kelly,et al.  Recalibration of Perceived Distance in Virtual Environments Occurs Rapidly and Transfers Asymmetrically Across Scale , 2014, IEEE Transactions on Visualization and Computer Graphics.

[5]  Martin V. Butz,et al.  The Influence of Human Body Orientation on Distance Judgments , 2016, Front. Psychol..

[6]  Heinrich H. Bülthoff,et al.  Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World , 2007, EGVE.

[7]  Victoria Interrante,et al.  A little unreality in a realistic replica environment degrades distance estimation accuracy , 2011, 2011 IEEE Virtual Reality Conference.

[8]  Mel Slater,et al.  How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments , 2004, Presence: Teleoperators & Virtual Environments.

[9]  Jonathan W. Kelly,et al.  Perceived Space in the HTC Vive , 2017, ACM Trans. Appl. Percept..

[10]  Heinrich H. Bülthoff,et al.  Eye Height Manipulations: A Possible Solution to Reduce Underestimation of Egocentric Distances in Head-Mounted Displays , 2015, TAP.

[11]  A. Stamps Effects of Area, Height, Elongation, and Color on Perceived Spaciousness , 2011 .

[12]  Jeanine K. Stefanucci,et al.  Seeing beyond the Target: Environmental Context Affects Distance Perception , 2007, Perception.

[13]  Jeanine Stefanucci,et al.  Egocentric distance perception in the Oculus Rift (DK2) , 2015, SAP.

[14]  Eric D. Ragan,et al.  The effects of virtual character animation on spatial judgments , 2012, 2012 IEEE Virtual Reality Workshops (VRW).

[15]  Mel Slater,et al.  Using Presence Questionnaires in Reality , 2000, Presence: Teleoperators & Virtual Environments.

[16]  A. Higashiyama,et al.  Estimation of height for persons in pictures , 1998, Perception & psychophysics.

[17]  Evan F. Risko,et al.  Social attention with real versus reel stimuli: toward an empirical approach to concerns about ecological validity , 2012, Front. Hum. Neurosci..

[18]  Bochao Li,et al.  The effects of minification and display field of view on distance judgments in real and HMD-based environments , 2015, SAP.

[19]  Bobby Bodenheimer,et al.  A comparison of two cost-differentiated virtual reality systems for perception and action tasks , 2014, SAP.

[20]  Jeanine Stefanucci,et al.  Can I pass?: using affordances to measure perceived size in virtual environments , 2010, APGV '10.

[21]  Boris M. Velichkovsky,et al.  The perception of egocentric distances in virtual environments - A review , 2013, ACM Comput. Surv..

[22]  Jeanine Stefanucci,et al.  Big Foot , 2015, ACM Trans. Appl. Percept..

[23]  Victoria Interrante,et al.  Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR? , 2017, EuroVR.

[24]  Victoria Interrante,et al.  The effect of self-embodiment on distance perception in immersive virtual environments , 2008, VRST '08.

[25]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[26]  David Waller,et al.  Interaction With an Immersive Virtual Environment Corrects Users' Distance Estimates , 2007, Hum. Factors.

[27]  Heinrich H. Bülthoff,et al.  Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects , 2013, PloS one.

[28]  Frédo Durand,et al.  Learning to predict where humans look , 2009, 2009 IEEE 12th International Conference on Computer Vision.

[29]  Heinrich H. Bülthoff,et al.  The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments , 2011, APGV '11.

[30]  J. Edward Swan,et al.  Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments , 2013, IEEE Transactions on Visualization and Computer Graphics.

[31]  Klaus H. Hinrichs,et al.  Transitional environments enhance distance perception in immersive virtual reality systems , 2009, APGV '09.

[32]  Bobby Bodenheimer,et al.  A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions , 2018, ACM Trans. Appl. Percept..

[33]  Victoria Interrante,et al.  Lack of ‘presence’ may be a factor in the underestimation of egocentric distances in immersive virtual environments , 2010 .

[34]  Gerd Bruder,et al.  Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).

[35]  Mel Slater,et al.  The Use of Questionnaire Data in Presence Studies: Do Not Seriously Likert , 2007, PRESENCE: Teleoperators and Virtual Environments.

[36]  Gretchen A. Stevens,et al.  A century of trends in adult human height , 2016, eLife.

[37]  Victoria Interrante,et al.  Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments , 2007, PRESENCE: Teleoperators and Virtual Environments.

[38]  James Mariachiara Gretchen A Bin Honor Melanie Léa James Bentham Di Cesare Stevens Zhou Bixby Cowan A century of trends in adult human height , 2016, eLife.

[39]  Victoria Interrante,et al.  Gait Parameters in Stressful Virtual Environments , 2010 .

[40]  Fabio Colonnese Human Figure as a Cultural Mediator in Architectural Drawings , 2017 .

[41]  Heinrich H. Bülthoff,et al.  The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment , 2010, PRESENCE: Teleoperators and Virtual Environments.