Interaction on the Tabletop: Bringing the Physical to the Digital

Current tabletop applications, which go beyond mouse-like input, mostly use gestures and/or tangible objects. Gestures are mostly recognized by matching input to a given set of predefined (scripted) gestures, and tangible input is implemented by recognizing shapes or markers. While this allows exactly the interactions foreseen by the programmer, it can be observed in the real world, that physical artefacts are used much more flexibly and often in unforeseen ways. We describe two of our explorations into tabletop interaction styles, discuss their respective strengths and shortcomings, and then derive a new model for tabletop interaction based on a physics simulation and rich multi touch input. Interaction with this model achieves a very high fidelity to the physical world and allows appropriation of the interface, i.e., the development of individual and unforeseen interactions with the system. We have evaluated our model in different variations and believe that it holds a strong promise for future, highly flexible tabletop interfaces.

[1]  James D. Hollan,et al.  SLAP widgets: bridging the gap between virtual and physical controls on tabletops , 2009, CHI.

[2]  Teresa M. Amabile,et al.  Creativity In Context: Update To The Social Psychology Of Creativity , 1996 .

[3]  Mike Wu,et al.  Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays , 2003, UIST '03.

[4]  Andrew D. Wilson TouchLight: an imaging touch screen and display for gesture-based interaction , 2004, ICMI '04.

[5]  M. Sheelagh T. Carpendale,et al.  Examination of Text-Entry Methods for Tabletop Displays , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[6]  T. M. Amabile The social psychology of creativity , 1984 .

[7]  Darren Leigh,et al.  DiamondTouch: a multi-user touch technology , 2001, UIST '01.

[8]  David J. Fleet,et al.  Performance of optical flow techniques , 1994, International Journal of Computer Vision.

[9]  W. Bu A MULTI-TOUCH THREE DIMENSIONAL TOUCH-SENSITIVE TABLET , 1985 .

[10]  Andreas Butz,et al.  Photohelix: Browsing, Sorting and Sharing Digital Photo Collections , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[11]  J.D. Smith,et al.  Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[12]  M. Sheelagh T. Carpendale,et al.  Fluid integration of rotation and translation , 2005, CHI.

[13]  Anne Marie Piper,et al.  Mediating Group Dynamics through Tabletop Interface Design , 2006, IEEE Computer Graphics and Applications.

[14]  Jim Williams,et al.  The smart table , 1981 .

[15]  Hiroshi Ishii,et al.  Bricks: laying the foundations for graspable user interfaces , 1995, CHI '95.

[16]  Meredith Ringel Morris,et al.  User-defined gestures for surface computing , 2009, CHI.

[17]  Andreas Butz,et al.  A Wall-Sized Focus Plus Context Display , 2007, Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom'07).

[18]  Otmar Hilliges,et al.  Getting sidetracked: display design and occasioning photo-talk with the photohelix , 2009, CHI.

[19]  Andreas Paepcke,et al.  TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware , 2006, CHI.

[20]  Chris Harrison,et al.  Texture displays: a passive approach to tactile presentation , 2009, CHI.

[21]  Mike Sinclair,et al.  Touch-sensing input devices , 1999, CHI '99.

[22]  Jun Rekimoto,et al.  DataTiles: a modular platform for mixed physical and graphical interactions , 2001, CHI.

[23]  Hiroshi Ishii,et al.  The metaDESK: models and prototypes for tangible user interfaces , 1997, UIST '97.

[24]  Andreas Paepcke,et al.  TeamSearch: comparing techniques for co-present collaborative search of digital media , 2006, First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06).

[25]  Jun Rekimoto,et al.  SmartSkin: an infrastructure for freehand manipulation on interactive surfaces , 2002, CHI.

[26]  Andreas Butz,et al.  Organizational Design , 2014, Encyclopedia of Social Network Analysis and Mining.

[27]  Chris Harrison,et al.  Providing dynamically changeable physical buttons on a visual display , 2009, CHI.

[28]  Ali Mazalek,et al.  TViews: An Extensible Architecture for Multiuser Digital Media Tables , 2006, IEEE Computer Graphics and Applications.

[29]  Abigail Sellen,et al.  The myth of the paperless office , 2001 .

[30]  David Kim,et al.  Creating malleable interactive surfaces using liquid displacement sensing , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.

[31]  Jefferson Y. Han Low-cost multi-touch sensing through frustrated total internal reflection , 2005, UIST.

[32]  Rafael C. González,et al.  Digital image processing, 3rd Edition , 2008 .

[33]  Gerald Penn,et al.  Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[34]  Andreas Paepcke,et al.  Cooperative gestures: multi-user gestural interactions for co-located groupware , 2006, CHI.

[35]  Andrew D. Wilson PlayAnywhere: a compact interactive tabletop projection-vision system , 2005, UIST.

[36]  Sergi Jordà,et al.  The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces , 2007, TEI.

[37]  John F. Hughes,et al.  Multi-finger cursor techniques , 2006, Graphics Interface.

[38]  Frédéric Vernier,et al.  Personal digital historian: story sharing around the table , 2003, INTR.

[39]  William Buxton,et al.  ThinSight: versatile multi-touch sensing for thin form-factor displays , 2007, UIST.

[40]  O. Hilliges,et al.  Photohelix: Browsing, Sorting and Sharing Digital Photo Collections , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[41]  Paul A. Beardsley,et al.  Personal digital historian: user interface design , 2001, CHI Extended Abstracts.

[42]  J. Underkoff Urp : A Luminous-Tangible Workbench for Urban Planning and Design , 1999, CHI 1999.

[43]  Ravin Balakrishnan,et al.  Keepin' it real: pushing the desktop metaphor with physics, piles and the pen , 2006, CHI.

[44]  Mary Czerwinski,et al.  Data mountain: using spatial memory for document management , 1998, UIST '98.

[45]  Patrick Baudisch,et al.  Precise selection techniques for multi-touch screens , 2006, CHI.

[46]  Chun-Jen Chen,et al.  A linear-time component-labeling algorithm using contour tracing technique , 2004, Comput. Vis. Image Underst..