Multisensor Distributed Dynamic Programming Method for Collaborative Warning and Tracking

Multisensor distributed dynamic programming for collaborative warning and tracking during antimissile combat serves to meet the tracking accuracy requirements of all ballistic targets in the battlefield under the circumstance of a limited total amount of sensor resources. This paper proposes a method of multisensor distributed dynamic programming for collaborative warning and tracking based on game theory. First, starting from the target tracking algorithm, according to the characteristics of antimissile multisensor combat planning, the box particle filter (BPF) theory capable of distributed filtering and inaccurate measurement is introduced. Using the flight phase characteristics of ballistic targets, a variable structure adaptive multimodel box-based particle filter tracking method is constructed. A box particle filter with the variable structure adaptive interacting multiple model (VSAIMM-BPF) is proposed. The method solves the continuous real-time tracking problem of the ballistic target in all the phases and achieves high tracking accuracy while reducing computational complexity. Then, the motion state of each ballistic target in combat is recursively evaluated by the filtering algorithm, and the calculated sensor information gain is used as a measure to obtain more or better sensor resources for the community of interest to track the corresponding ballistic target through the game. Ultimately, the method achieves distributed dynamic programming.