Attributes of research environments for modelling engineering simulators for design support validation

[1]  Richard T. Watson,et al.  Analyzing the Past to Prepare for the Future: Writing a Literature Review , 2002, MIS Q..

[2]  Feng Shi,et al.  The Combinator – a computer-based tool for creative idea generation based on a simulation approach , 2018, Design Science.

[3]  G. Button The ethnographic tradition and design , 2000 .

[4]  Albert Albers,et al.  LIVE-LABS AS REAL-WORLD VALIDATION ENVIRONMENTS FOR DESIGN METHODS , 2018 .

[5]  William R. Shadish,et al.  Propensity Scores and Quasi-Experiments: A Testimony to the Practical Side of Lee Sechrest. , 2006 .

[6]  Ehud Kroll,et al.  Testing and evaluating the applicability and effectiveness of the new idea-configuration-evaluation (ICE) method of conceptual design , 2020, Research in Engineering Design.

[7]  Mirko Meboldt,et al.  Exploring how design guidelines benefit design engineers: an international and global perspective , 2020, Design Science.

[8]  Jonathan Cagan,et al.  Are you better off alone? Mitigating the underperformance of engineering teams during conceptual design through adaptive process management , 2018, Research in Engineering Design.

[9]  Scarlett R. Miller,et al.  Creativity in design teams: the influence of personality traits and risk attitudes on creative concept selection , 2016 .

[10]  P. John Clarkson,et al.  FBS Linkage ontology and technique to support engineering change management , 2015 .

[11]  Olivier L. de Weck,et al.  Collaboration and complexity: an experiment on the effect of multi-actor coupled design , 2016 .

[12]  H. Heekerens Vom Labor ins Feld , 2005 .

[13]  P. John Clarkson,et al.  Supporting product architecture design using computational design synthesis with network structure constraints , 2012 .

[14]  Seda Yilmaz,et al.  How do designers generate new ideas? Design heuristics across two disciplines , 2015, Design Science.

[15]  Nick Steen,et al.  Applying psychological theories to evidence-based clinical practice: identifying factors predictive of placing preventive fissure sealants , 2010, Implementation science : IS.

[16]  Avril Thomson,et al.  Development and presentation of the first design process model for sports equipment design , 2017 .

[17]  Andrew Wodehouse,et al.  Information use in conceptual design : existing taxonomies and new approaches , 2010 .

[18]  Svetan Ratchev,et al.  Redesign methodology for mechanical assembly , 2018, Research in engineering design.

[19]  Peter John Clarkson,et al.  ‘Signposting’, A Parameter-driven Task-based Model of the Design Process , 2000 .

[20]  Helen Sharp,et al.  Ethnographically-informed empirical studies of software practice , 2007, Inf. Softw. Technol..

[21]  Mattias Bergström,et al.  Lessons learned and future challenges for design observatory research , 2009 .

[22]  David R. Just,et al.  Internal and External Validity in Economics Research: Tradeoffs between Experiments, Field Experiments, Natural Experiments, and Field Data , 2009 .

[23]  Jan Lundberg,et al.  Ideation methods applied in a cross-functional inter-organizational group: an exploratory case study from the railway sector , 2017 .

[24]  Sven Matthiesen,et al.  CURRENT CHALLENGES AND SOLUTION APPROACHES IN EMPIRICAL ENGINEERING DESIGN RESEARCH – A WORKSHOP FOR EMPIRICAL RESEARCH , 2020 .

[25]  Jan A.M. Corremans,et al.  Measuring the effectiveness of a design method to generate form alternatives: an experiment performed with freshmen students product development , 2011 .

[26]  David C. Wynn,et al.  Margin value method for engineering design improvement , 2020 .

[27]  Linden J. Ball,et al.  Putting ethnography to work: the case for a cognitive ethnography of design , 2000, Int. J. Hum. Comput. Stud..

[28]  Matti Perttula,et al.  The idea exposure paradigm in design idea generation , 2007 .

[29]  José E. Lugo,et al.  An immersive virtual discrete choice experiment for elicitation of product aesthetics using Gestalt principles , 2017, Design Science.

[30]  Albert Albers,et al.  Die Frühe Phase der PGE - Produktgenerationsentwicklung , 2017 .

[31]  Ben J Hicks,et al.  A comparison of designer activity using core design situations in the laboratory and practice , 2013 .

[32]  Petra Badke-Schaub,et al.  Inspiration choices that matter: the selection of external stimuli during ideation , 2016, Design Science.

[33]  Albert Albers,et al.  Produktentwicklung im virtuellen Ideenlabor – Konzipierung und Implementierung eines Live-Lab , 2016 .

[34]  Nikola Bursac,et al.  A METHODOLOGY TO IDENTIFY AND ADDRESS IMPROVEMENT POTENTIALS IN COMMUNICATION PROCESSES OF DISTRIBUTED PRODUCT DEVELOPMENT – AN INITIAL APPROACH , 2020, Proceedings of the Design Society: DESIGN Conference.

[35]  Steven D. Levitt,et al.  What Do Laboratory Experiments Measuring Social Preferences Reveal About the Real World , 2007 .

[36]  Daniel Omidvarkarjan,et al.  Bender – An Educational Game for Teaching Agile Hardware Development , 2020, Procedia Manufacturing.

[37]  Nikola Bursac,et al.  The contact and channel approach – 20 years of application experience in product engineering , 2020 .

[38]  Ken Friedman,et al.  Creating design knowledge: from research into practice , 2000 .

[39]  João Carlos Espíndola Ferreira,et al.  Design structure network (DSN): a method to make explicit the product design specification process for mass customization , 2020 .