Modelling Reasoning with Precedents in a Formal Dialogue Game

This paper analyses legal reasoning with precedents in the setting of a formally defined dialogue game. After giving a legal-theoretical account of judicial reasoning with precedents, a formal method is proposed for representing precedents and it is discussed how such representations can be used in a formally defined dialectical protocol for dispute. The basic ideas are to represent cases as argument structures (including pro and con arguments, and the arguments for adjudicating their conflicts) and to define certain case-based reasoning moves as strategies for introducing information into a dispute. In particular, analogizing and distinguishing are conceived as elementary theory construction moves, which produce new information on the basis of an existing stock of cases. The approach also offers the possibility of using portions of precedents and of expressing criteria for determining the outcome of precedent-based disputes. The analysis, which is partly based on argument-based semantics of defeasible reasoning, has two aims. The first is to provide a formalization of certain aspects of legal theories on judicial reasoning and judge-made law, and the second is to provide formal foundations for certain aspects of computer programs for case-based reasoning in the legal domain.

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